silentghoust 132 Posted September 28, 2016 So I'm creating my own unique zues mission. However, I'm having a few issues. 1. I can't figure out how Bi makes it so players have to "spawn" in by having Zues place a marker.2. Respawns from zues in general seem disabled without adding the GM module on.Update: After experimenting I have gotten the respawn to work the way I want. However I'm still running into the fact that players still start out with the initial characters rather then simply being forced to wait for zues to place a spawn down.Update 2: I attempted to simply "kill" the unit soon as the mission starts. However this causes a error were the mission won't load at all in MP.Update 3: After further investigation into the orginal zues mission. I noticed they have a marker called rand1_1. I can't seem to find anything within the mission that links to it. But so far my testing has shown it has something to do with the removing and require spawn of players joining zues. After further testing it seems to not relate to that. Share this post Link to post Share on other sites
Tajin 349 Posted September 28, 2016 Try using the following setting in your description.ext: respawnOnStart = 1; Share this post Link to post Share on other sites
silentghoust 132 Posted September 29, 2016 Try using the following setting in your description.ext: respawnOnStart = 1; Yea, that worked. Apparently a res pawn point will automatically be put down if there is no zues player. Which was the other issue I had. Thank you! Share this post Link to post Share on other sites