ingo2020 10 Posted September 22, 2016 Hi all, I've posted this on Reddit too hoping to get an answer. I've also read through this post: https://forums.bistudio.com/topic/176277-arma3-server-not-showing-on-server-list/and tried all the fixes to no avail. To elaborate on my title, my server doesn't show up in the server browser for either myself or my friends. Once I hit direct connect and punch in the internal IP (not public) of the server, I can connect. From there, my friends can join through Steam. However, it still won't show up in the browser. Here is my Server.Cfg file: // // server.cfg // // comments are written with "//" in front of them. // NOTE: More parameters and details are available at http://community.bistudio.com/wiki/server.cfg // STEAM PORTS (not needed anymore, it's +1 +2 to gameport) //steamPort = 2302; // default 8766, needs to be unique if multiple serves on same box //steamQueryPort = 2303; // default 27016, needs to be unique if multiple servers on same box // GENERAL SETTINGS hostname = "REDACTED"; // Name of the server displayed in the public server list //password = "REDACTED"; // Password required to join the server (remove // at start of line to enable) passwordAdmin = "REDACTED"; // Password to login as admin. Open the chat and type: #login password maxPlayers = 10; // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team. persistent = 1; // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter // VOICE CHAT disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 15; // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption // VOTING voteMissionPlayers = 1; // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.5; // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting. allowedVoteCmds[] = // Voting commands allowed to players { // {command, preinit, postinit, threshold} - specifying a threshold value will override "voteThreshold" for that command {"admin", false, false}, // vote admin {"kick", false, true, 0.51}, // vote kick {"missions", false, false}, // mission change {"mission", false, false}, // mission selection {"restart", false, false}, // mission restart {"reassign", false, false} // mission restart with roles unassigned }; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed, but can be used to increase the delay before other messages motd[] = { "Welcome back to REDACTED", "Play cooperatively, stay with your squad, and have fun", "No griefing, TKing, etc." }; motdInterval = 5; // Number of seconds between each message // MISSIONS CYCLE class Missions { class Mission1 { template = "co60_AW_Invade_Annex_2_85C.Altis"; difficulty = "Regular"; // "Recruit", "Regular", "Veteran", "Mercenary" }; }; // LOGGING timeStampFormat = "short"; // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full" logFile = "server_console.log"; // Server console output filename // SECURITY BattlEye = 1; // If set to 1, BattlEye Anti-Cheat will be enabled on the server (default: 1, recommended: 1) verifySignatures = 2; // If set to 2, players with unknown or unsigned mods won't be allowed join (default: 0, recommended: 2) kickDuplicate = 1; // If set to 1, players with an ID that is identical to another player will be kicked (recommended: 1) allowedFilePatching = 1; // Prevents clients with filePatching enabled from joining the server (0 = block filePatching, 1 = allow headless clients, 2 = allow all) (default: 0, recommended: 1) // FILE EXTENSIONS allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 v1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile / preprocessFileLineNumbers commands (since Arma 3 v1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","php","xml","txt"}; // only allow files and URLs with those extensions to be loaded via htmlLoad command (since Arma 3 v1.27.126715) // EVENT SCRIPTS - see http://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting onUserConnected = ""; // command to run when a player connects onUserDisconnected = ""; // command to run when a player disconnects doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned files onHackedData = "kick (_this select 0)"; // command to run if a player has tampered files // HEADLESS CLIENT headlessClients[] = {"127.0.0.1"}; // list of IP addresses allowed to connect using headless clients; example: {"127.0.0.1", "192.168.1.100"}; localClient[] = {"127.0.0.1"}; // list of IP addresses to which are granted unlimited bandwidth; example: {"127.0.0.1", "192.168.1.100"}; I am forwarding ports 2300-2310 to the server's internal address, 192.168.1.100. I am forwarding ports 2344-2345 to the battle eye server as the wiki says. Again, once we're in everything works flawlessly. My startup parameters on my arma3server.exe are as follows: C:\A3server\arma3server.exe -profiles=c:\Games\Arma3\A3Master -port=2302 -config=server.cfg -world=empty I would appreciate any help you folks can offer. Thanks! Share this post Link to post Share on other sites
bigpoppablunts 53 Posted September 23, 2016 Sounds like a network firewall issue not allowing packets to be sent outbound to the steam servers. Try temporarily disabling the firewall in the router and pc if you have one. 1 Share this post Link to post Share on other sites
ingo2020 10 Posted September 23, 2016 I tried that to no avail. I think it might have something to do with the battleye reporting but I cannot figure it out Share this post Link to post Share on other sites
John Macclain 0 Posted October 2, 2016 try using this: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=127.0.0.1(replacing 127.0.0.1 with your public Ip address and see what is says) Share this post Link to post Share on other sites