=242= CPT. Helios 18 Posted August 25, 2016 I'd like to have a description.ext that changes a mission wide respawn template depending on different circumstances given. If the server is using ACE3, the respawn templates should be as follows respawnTemplatesWest[] = {"Tickets","MenuPosition"}; respawnTemplatesEast[] = {"Tickets","MenuPosition"}; respawnTemplatesGuer[] = {"Tickets","MenuPosition"}; If the server is Vanilla, or otherwise not using ACE3, the respawn templates should be as follows. respawnTemplatesWest[] = {}; respawnTemplatesEast[] = {}; respawnTemplatesGuer[] = {}; If I have to create an addon to this, that's fine, but I would rather simply keeping these constraints to the mission file. Here's what I've done so far __EVAL(if (isClass(configFile >> "cfgPatches" >> "ace_main")) then {RespawnTemplatesWest = {};}) But this returns an Input after endoffile error, and I can't seem to get this to work. Is there a solution, or a workaround>Would I have to create a new respawn template and somehow script this functionality in by hand? Share this post Link to post Share on other sites