Brandhor 11 Posted August 19, 2016 with the new apex revive system a player will die if he gets shot while unconscious, is there a way to change this? I tried to find some revive event to hook but I can't find any, the best I could do was to hook AnimChanged and set allowDamage to false when the animation is unconsciousrevivedefault but there's a bit of delay till that animation get triggered so it doesn't work too well Share this post Link to post Share on other sites
jstibbsy 54 Posted August 20, 2016 Maybe chuck the allowdamage at the start of the script, I'd need to see the code. Share this post Link to post Share on other sites
Brandhor 11 Posted August 20, 2016 Maybe chuck the allowdamage at the start of the script, I'd need to see the code. this is the best I could come up with but it's not perfect, for example when an helicopter crashes you are forced to respawn, I guess it's because the damage is forced with setDamage which is unblockable and the revive remastered doesn't work in that case I guess I'll have to use a custom revive script for now //initPlayerLocal.sqf player addEventHandler [ "AnimChanged", { params[ "_unit", "_anim" ]; if (!(player getVariable ["BIS_revive_incapacitated", false])) then { _unit allowDamage true; }; }]; player addEventHandler [ "HandleDamage", { params[ "_unit", "_selection", "_damage", "_source", "_projectile", "_index" ]; if (player getVariable ["BIS_revive_incapacitated", false]) then { _unit allowDamage false; }; }]; Share this post Link to post Share on other sites