travhimself 10 Posted August 11, 2016 I have CfgSounds in my description.txt that look something like this: class CfgSounds { sounds[] = {}; class sound_radioin { name = "sound_radioin"; sound[] = {"@a3\dubbing_radio_f\Sfx\in2a.ogg", 2, 1}; titles[] = {1, ""}; }; class sound_radioout { name = "sound_radioout"; sound[] = {"@a3\dubbing_radio_f\Sfx\out2a.ogg", 2, 1}; titles[] = {1, ""}; }; class sound_radionoise { name = "sound_radionoise"; sound[] = {"@a3\dubbing_radio_f\Sfx\radionoise2.ogg", 3, 1}; titles[] = {1, ""}; }; }; When I play sound_radionoise (which is several seconds long) in a mission using... playSound "sound_radionoise" ...it works just as you would expect -- it plays a single time and stops. However, if I try to play either of the other clips, which are very short in duration (less than 1 second), they will repeat several times before stopping. It almost seems as though there is a minimum length to a playSound, and the clip gets looped until that minimum is reached. I've tried adding "duration = .25" to each of the troublesome clips, and this seems to have no effect -- they repeat several times, just as before. Any ideas? Share this post Link to post Share on other sites
travhimself 10 Posted August 13, 2016 Further discovery: This may only be happening only with .ogg files. Very short clips in .wss format seem to work fine. Share this post Link to post Share on other sites
travhimself 10 Posted August 16, 2016 For closure: I was never able to get those clips working properly with playSound. In the end I moved them into CfgRadio and now play them over sideRadio. Share this post Link to post Share on other sites