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160th(SOAR)LoNeWoLF

Help with satchels

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I place an object called BOMB Satchel Charge(Found under Empty, Ammo) and name it Satchel1.  Then I  place a trigger with "Activation" as Radio Alpha, Repeatedly.  In The "On Activation" line i put: Satchel1 Action[TOUCHOFF"].  But for some weird reason it doesnt go off!

I've tried:

bomb = "PipeBomb" camCreate [x,y,z]

round1 = "Shell120" camCreate[x,y,z]

boom= "bomb" createvehicle [x,y,z]

and a few others(all with the X,Y,Z coords put in of course...) but none of them work! ANy help is appreciated.

BTW - Credit to =BFP=Cheetah for first one, LauryThorn for second, and Surchey for third....Not that they made it up but they are the ones that posted the scripts in an earlier topic smile.gif

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object action ["TOUCHOFF"]

requires object to be the object that placed the satchel.

At least with bombs, I've had some luck with

bomb setdamage 1

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Warning: totally speculative post.

You might try using addWeapon (or whatever - I've never played with this) to give a gamelogic a satchel charge, then use the logic to lay the charge and touch it off.

This is totally speculative - hasn't more than a 0.1% chance of working, but hey, there you go.

Prospero

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I read this thread and started to play, my biggest mistake was miss spelling, look at how i did this:

1 Make a trigger thats activated by anyone/present/ then in the activation field I wrote  "bomb setdammage 1"

***Notice how dammage was spelled, this was why it would not work for me, I need to hit high school again because I spelled it "damage"

2 Now make an bomb, make a empty/ammo/"bomb satchele charge" and then name this "bomb"

I named it bomb to match the "bomb" in the triggers activation feild, cause if the trigger does not recognise the "bomb" it wont work for some reason! go figure!

To test triggers here is what I do: I go to effects and add a sound to the trigger, this way I have a sound to hear when I trigger the trigger. This is how i know the trigger is working. That is fairly self explanitory   NO SOUND = TRIGGER NOT WORKING RIGHT

As for the "bomb satchele charge" If you screw up making a name for it well quit makin maps while your ahead!

This was what I was looking for, now I can set bombs around my map and have them set off by triggers, I wanted this to help me add more of a "surprise to the player effect", I am a new map makin dummy so I need things explained in the simplist terms till I understand how the game reads the code which is what we make in the editor, then its simple as pie!

I hope I have helped a fellow dummy!!!!!!!!!

I have found alot of threads that I read and dont clearly understand, I realize that when you have been doing map makin for so long you over look things that a beginner may still not really understand so its good to clarify!

Oh one more thing, say a guy wanted to make alot of "bombs" well then in the trigger and the bomb satchele charge all you need to do is copy and paste them. Make five bombs and five triggers but name them "BOMB" "BOMB1" "BOMB2" "BOMB3" "BOMB4". Remember if ya have a bomb name "whatever" ya need a trigger named the EXACT same! Or you caould make a whole wack of bombs and set them all of with one trigger by putting this in the activation field: bomb setdammage 1; bomb1 setdammage 1; bomb2 setdammage 1; bomb3 setdammage 1; bomb4 setdammage 1; UHHH.....KEWL......

Perhaps you can add that bomb to the cargo of a vehicle and make a trigger to blow up when you cross it... hmmm i gotta go and try that out!

OFP for ever!

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