jwllorens 43 Posted July 27, 2016 I am confused by event handlers in multiplayer. The wiki says: Object event handler, always executed on the computer where it was added. and MP notes: "Killed" and "Hit" eventhandlers are executed where given unit is local.All other eventhandlers are executed on all computers.Events added by addEventHandler may be different on each computer. So if I add an event handler to a unit with addEventHandler on computer A, and that event fires (global event like "Fired"), will computer B execute the code that computer A added (assuming addEvenentHandler was not called on computer B explicitly)? Will computer B be able to use removeEventHandler to remove the event handler added by computer A? I am hoping the event handler is local and the code it runs is local too (even if the code has commands that have global effect, I am hoping it is only processed by the local machine). That would be way easier to keep track of. Share this post Link to post Share on other sites