Dave -OFPL- 0 Posted November 3, 2002 Right Ive got 2 scripts: The first is supposed to execute weaponrespawn on a unit: Ive got a trigger Condition: alive playername Upon Activation: [playername] exec "ammospawn.sqs"; Ammospawn.sqs script: RemoveAllWeapons this this addmagazine "steyrmag" this addmagazine "steyrmag" this addmagazine "steyrmag" this addmagazine "steyrmag" this addweapon "steyr" I get the error: this addweapon "steyr" object type bool expected object The second script if for a flag tracker which is supposed to show the location of the player flag on the map. loop ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerPos (GetPos ownerU) ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerPos (GetPos ownerR) ?(flagowner vlajkaUSA == ownerU) : "us_flag" SetMarkerColor "ColorRed" ?(flagowner vlajkaRUS == ownerR) : "rus_flag" SetMarkerColor "ColorRed" ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerType "Marker" ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerType "Marker" ~1 ?(flagowner vlajkaUSA == ownerU) : "us_flag" SetMarkerColor "ColorGreen" ?(flagowner vlajkaRUS == ownerR) : "rus_flag" SetMarkerColor "ColorGreen" ?(flagowner vlajkaUSA == ownerU) : "us_flag_1" SetMarkerType "Flag1" ?(flagowner vlajkaRUS == ownerR) : "rus_flag_1" SetMarkerType "Flag1" ; Check whether or not the flag carrier is dead. ?(not alive flagowner vlajkaUSA) : goto "reset_marker_usa" ?(not alive flagowner vlajkaRUS) : goto "reset_marker_rus" ; Check whether or not the owner has been set to null ?(ownerU == objNull) : goto "reset_marker_usa" ?(ownerR == objNull) : goto "reset_marker_rus" ; Finally return to the loop. goto "loop" ; Reset the Nato marker to its flagpole. #reset_marker_usa "us_flag_1" SetMarkerPos (GetPos vlajkaUSA) exit ; Reset the Russian marker to its flagpole. #reset_marker_rus "rus_flag_1" SetMarkerPos (GetPos vlajkaRUS) exit goto "loop" With this nothing even happens.. Any Ideas Anyone Please! Share this post Link to post Share on other sites