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Witty Jack

[Problem] CfgFunctions / Virtual Ammobox System incorporation

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Hello ! 

So i decided to try to incorporate Virtual Ammobox System into a user mission ( a mission that i downloaded from this forum ) , i create the Ammo Box i put the code into the initialization field but i have a problem.

I have to put this code in description.ext

#include "VAS\menu.hpp"
class CfgFunctions
{
    #include "VAS\cfgfunctions.hpp"
};

The thing is that if i put the code like this in description.ext i will receive a message that's telling me that "Member already defined" , because  there is another file where there is content similar to the one in cfgfunctions.hpp. If i move the content from cfgfunctions.hpp to the functions.hpp that the mission already had and i change that code to 
 

#include "VAS\menu.hpp"
class CfgFunctions
{
    #include "include\functions.hpp" (This is the path to the other function file)
};

I will receive a message thats telling me that i declared that path 2 times , and thats true but i dont know what i should do in order to make VAS work with the current functions.hpp file.

 

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Any reason you're not using the built in Arsenal virtual ammo box?

 

This should work, but I'm away from the editor to test:

#include "VAS\menu.hpp"
class CfgFunctions
{
    #include "include\functions.hpp"
    #include "VAS\cfgfunctions.hpp"
};

Depends on how functions.hpp is configured.

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Any reason you're not using the built in Arsenal virtual ammo box?

 

This should work, but I'm away from the editor to test:

#include "VAS\menu.hpp"
class CfgFunctions
{
    #include "include\functions.hpp"
    #include "VAS\cfgfunctions.hpp"
};

Depends on how functions.hpp is configured.

Wait the game already has a Arsenal Virtual Ammo Box ? I had no idea 

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