panicsferd 25 Posted June 17, 2016 I am currently working on a mission that involves around the player having an objective to rig a enemy officers personal plane and I would like it if that plane could be colored black instead of being the default AAF camo scheme? I have tried using a code that I had before that worked to change the color of cars and the like, but for the plane it only seems to color the middle portion, the wings still have the AAF camo scheme. The code i'm talking about is this: cfgfunctions.hpp class TAG { tag = "TAG"; class functions { file = "functions"; class colorSUV {description = "Color vehicles different colors"; preInit = 1;}; class colorMH9 {description = "Color vehicles different colors"; preInit = 1;}; }; }; fn_colorSUV.sqf _vehicle = [_this, 0, objNull, [objNull]] call BIS_fnc_param; _color = [_this, 1, "BLACK", [""]] call BIS_fnc_param; _colorCode = switch toUpper(_color) do { case "TAN": {[0,"#(argb,8,8,3)color(0.8,0.7,0.5,0.2)"]}; case "BLACK": {[0,"#(argb,8,8,3)color(0,0,0,0.6)"]}; case "PINK": {[0,"#(argb,8,8,3)color(1,0.75,0.84,0.2)"]}; }; _vehicle setObjectTexture _colorCode; In the vehicles init field: _null = [[this, "BLACK"], "TAG_fnc_colorSUV", true, true] spawn BIS_fnc_MP; I hope someone can help me on this so I can continue working on my mission. Share this post Link to post Share on other sites
forzajuve 21 Posted June 17, 2016 try setObjectTexture with a black image Share this post Link to post Share on other sites
kylania 568 Posted June 17, 2016 You'd want to color both of the sections. Add this line under the matching BLACK line: case "BLACKWING": {[1,"#(argb,8,8,3)color(0,0,0,0.6)"]}; Then call this as well: _null = [[this, "BLACKWING"], "TAG_fnc_colorSUV", true, true] spawn BIS_fnc_MP; 1 Share this post Link to post Share on other sites
panicsferd 25 Posted June 17, 2016 You'd want to color both of the sections. Add this line under the matching BLACK line: case "BLACKWING": {[1,"#(argb,8,8,3)color(0,0,0,0.6)"]}; Then call this as well: _null = [[this, "BLACKWING"], "TAG_fnc_colorSUV", true, true] spawn BIS_fnc_MP; Thanks a ton, it works. Share this post Link to post Share on other sites