Freghar 73 Posted May 15, 2016 Hello, I would like to do, in short, _unit action ["DropBag", _my_created_container, typeOf unitBackpack _unit]; but without the limitations of an Action (does animation, cannot be performed by a corpse, doesn't work inside vehicles when a non-vehicle container is used, etc.).So far, my approach has been to save/restore the cargo contents, which is a pretty challenging job, but items are easy as they don't seem to have any extra metadata magazines can use magazinesAmmoCargo / addMagazineAmmoCargo, preserving ammo count weapons can use weaponsItems (since v1.21 on Cargo, if wiki is correct), but I found no way to "restore" these to another Cargo space All the commands that work with Cargo seem to be able to add only weapons given their class name - if there's one that takes weaponsItems output, please point me to it.Alternatively, it should be somehow possible to getUnitLoadout from the soldier, filter out only backpack, create some proxy (logic?) unit that would do the DropBag action after setUnitLoadout, though it would be very slow (as the animation needs to finish). Any better solutions? Thank you. Share this post Link to post Share on other sites