Black Hawk 0 Posted December 19, 2001 I want to get 4 units to eject a chinook during an intro how would i do this without using a script Share this post Link to post Share on other sites
Damage Inc 0 Posted December 19, 2001 Type unitname action ["eject"] into a trigger's onactivation field. Share this post Link to post Share on other sites
Hindhunter 1 Posted December 19, 2001 I´ve tried that and I can´t make it work.....sure you didn´t use any additional commands or functions to make it work? BlackHawk: I was given an URL to a page where you can read on how to solve it but I´ve tried myself yet....at work right now and I´ll have to wait tilll I GET HOME!! =) Try it out: http://www.public.asu.edu/~clapka (Edited by Hindhunter at 6:16 pm on Dec. 19, 2001) Share this post Link to post Share on other sites
Damage Inc 0 Posted December 19, 2001 Well it works for me. Share this post Link to post Share on other sites
Hindhunter 1 Posted December 19, 2001 No "unassignvehicle" commands needed or anything else at all? Just, unitname action ["eject"] ? Share this post Link to post Share on other sites
Damage Inc 0 Posted December 19, 2001 Just that. It should work. Share this post Link to post Share on other sites
Hindhunter 1 Posted December 19, 2001 Gotta try that, thanks a bundle. Share this post Link to post Share on other sites
Black Hawk 0 Posted December 19, 2001 i,ve tried that but still dont work the units called James i typed James action ["eject"] but nothing happens Share this post Link to post Share on other sites
Black Hawk 0 Posted December 19, 2001 oh yeh whats the minimum height of the chopper before it can eject units Share this post Link to post Share on other sites
Damage Inc 0 Posted December 19, 2001 Choppers can eject units at any height, but they will probably be killed at any altitude lower than about 100. (Edited by Damage Inc at 9:38 pm on Dec. 19, 2001) Share this post Link to post Share on other sites
Black Hawk 0 Posted December 19, 2001 i dont understand there not ejecting altough i type unitname action ["eject"] Share this post Link to post Share on other sites
Damage Inc 0 Posted December 19, 2001 Do you have the trigger set right? Share this post Link to post Share on other sites
Black Hawk 0 Posted December 19, 2001 yeh because the camera angle changes to what i set for the trigger Share this post Link to post Share on other sites
Hindhunter 1 Posted December 20, 2001 Perhaps you should try a script after all, that´s the only way I made it work satisfactory, besides, once you get used to scripting you´ll find that things work much better. I did. Take a look on my script that I made last night, it´s in my thread on this forum. I can mail it ti you later if you wish. Share this post Link to post Share on other sites