DLC_Crabz 25 Posted April 30, 2016 Hello reader, As the title says we're currently working on a Colt C7 NLD model for our dutch unit (Dutch lions community). Currently we're 2 man working on it in various steps because thats the only way we knew how to create the model. I'll briefly explain our steps and also the problems we're having. Sources we have: -Real life accurate photo's -Real life measurements -CATIA knowledge -3dsmax knowledge -poor Oxygen2 knowledge -some configuring knowledge Things done: -Made the model in a program called CATIA, this was easier to do because he has working experience in CATIA. -converted the model from CATIA to 3dsmax wich allowed conversion over to Oxygen 2 -Converted the model from 3dsmax to Oxygen2 -We've used the content from BI wich is called MyFirstM16 i beleive to kind of copy paste our model so it has all the right LOD's (adapted for our model) and it has the right memory points. -Handmade textures from real life photo's Problems we're having: -Textures seem to change color ingame. Fixed -Dificult to create a hiddenselections (all the faces are junked up toughetter as a result to the conversions perhaps?). UV mapping is fixed. -No clue how to assign rails and make optics go invisible when you put a scope on the gun. Made a propper model.cfg but still missing a few things -Muzzle flash is constant Made a propper model.cfg but still missing a few things -Rear iron sight won't hide when optic is mounted Made a propper model.cfg but still missing a few things -Need a .rvmat, and textures for materials. Working on it. 25% done -No clue how to make the gripbipod work (not nesseccary but would be cool) -Model.cfg is lacking the nesseccary things to make the UGL work. Can't find good sources for the animation types and sources. Help? Things we need: -Animations -Animations for UGL -Sounds -config.cpp -Model.cfg -Some help with the above ;) If there is anyone with the time and knowledge to help us out would be great. Kind regards, Crabz - Dutch Lions Community Few images to visualize the work: Refference real life photo's - http://i.imgur.com/4lrtM7m.jpg Models in difrent programs - http://i.imgur.com/vEcpoYA.jpg C7NLD in the hands of a unit - http://i.imgur.com/yZKzDql.jpg Changelog: +Changed ?problem 03-05-2016 +Texture colors fixed with appropriate color scheme. +UV mapping fixed but still no hiddenselections assigned. +Added a proxy for the TOP mounted scope that suprisingly worked. +Added animations +Added sounds +Made a config ?Muzzle flash is constant ?Rear iron sight won't hide when optic is mounted ?Need a .rvmat, and textures for materials 16-05-2016 +added new model.cfg to fix Muzzle flash and rear sight hiding +added custom .rvmat with SMDI and NOHQ +added custom AG36 (M320) model to the C7 to get C7NLD_UGL +Leon is working on C7 style thermal molded magazines ?Need more animationsources in model.cfg to make UGL work ?Need propper animations for UGL 19-05-2016 +Added C7 magazines +Added better textures 22-05-2016 +Fixed the UGL animations. +Fixed magazine reload animations. +Added 40mm shell case and shell that fall out and get inserted. +Added nogrip variant that allows for a grippod to be placed functioning as a bipod. +Used the Grippod P1nga made for SMA. +Changed back to plain textures as the photorealistic don't look that good yet. +Added sights to AG36 40mm grenade launcher ?Still need model and configs to creat our own grippod. ?Sights of AG36 do not work yet. https://www.youtube.com/watch?v=SpZFHuhhS20 23-05-2016 +Fixed sight of the AG36 grenade launcher. +The weapon is fully functional but still need to workout some dependency's +Added C8 shorter variant, (Default, UGL and nogrip) 02-06-2016 +Fixed ShadowVolume +Added custom sounds and soundtail +Added black variants and hiddenSelection "camo" Colt C7/C8 NLD is now fully functional and will be released soon 3 Share this post Link to post Share on other sites
DLC_Crabz 25 Posted May 16, 2016 16-05-2016+added new model.cfg to fix Muzzle flash and rear sight hiding+added custom .rvmat with SMDI and NOHQ+added custom AG36 (M320) model to the C7 to get C7NLD_UGL+Leon is working on C7 style thermal molded magazines?Need more animationsources in model.cfg to make UGL work?Need propper animations for UGL 1 Share this post Link to post Share on other sites
DLC_Crabz 25 Posted May 19, 2016 19-05-2016+Added C7 magazines+Added better textures 1 Share this post Link to post Share on other sites
DLC_Crabz 25 Posted May 22, 2016 https://www.youtube.com/watch?v=wp1EzyLb08g&feature=youtu.be 22-05-2016 +Fixed the UGL animations. +Fixed magazine reload animations. +Added 40mm shell case and shell that fall out and get inserted. +Added nogrip variant that allows for a grippod to be placed functioning as a bipod. +Used the Grippod P1nga made for SMA. +Changed back to plain textures as the photorealistic don't look that good yet. +Added sights to AG36 40mm grenade launcher ?Still need model and configs to creat our own grippod. ?Sights of AG36 do not work yet. 1 Share this post Link to post Share on other sites
DLC_Crabz 25 Posted May 24, 2016 https://www.youtube.com/watch?v=SpZFHuhhS2023-05-2016+Fixed sight of the AG36 grenade launcher.+The weapon is fully functional but still need to workout some dependency's+Added C8 shorter variant, (Default, UGL and nogrip) 1 Share this post Link to post Share on other sites
Wesley 11th amb 1 Posted May 25, 2016 Dear Crabnipples, I am Wesley from the 11th amb and i can help you with the real colt c7 sound. If you need me though you can contact me via wesley@11thamb.com or contact Bob. Kind regards, Wesley 1 Share this post Link to post Share on other sites
DLC_Crabz 25 Posted June 2, 2016 23-05-2016[/size] +Fixed ShadowVolume[/size] +Added custom sounds and soundtail[/size] +Added black variants and hiddenSelection "camo"[/size] Colt C7/C8 NLD is now fully functional and will be released soon 1 Share this post Link to post Share on other sites