Goro 21 Posted April 26, 2016 Since the last update (21 April, 2016) the animations don't initialise propely. For example, I'm doing this: _caller switchmove "Acts_TerminalOpen" It'll make player crouch, then switch to primary weapon and eventually stop the animation. Same with all other animations. Is it just my issue? Let me know! P.S This error is present in multiplayer 1 Share this post Link to post Share on other sites