Jump to content
Sign in to follow this  
Guest

Trigger position issue

Recommended Posts

Guest

dev branch 1.59.135679 (friday's update).
- open any vanilla map (no mod activated)
- double-click on the ground (as to place any unit)
- select "trigger" (F3)
- press enter (the default trigger will be placed)
you should not see the trigger on your screen, but when checking it in the entities menu (left panel), you can see that it's at a wrong position

Example :

https://i.imgur.com/neoKyis.png

 

It doesn't occur when placing the trigger by drag&dropping it from the right-menu. It happen whether there already are entities or not.

Share this post


Link to post
Share on other sites

Nope, i can't confirm this. I would never procede that way anyway to put a trigger on the map, but when i do the same as you do, "enter" launch the preview.

Share this post


Link to post
Share on other sites
Guest

And how does it work by simply clicking ok in the placing menu?

On my side I'll check it with today's update as soon as I can reach my gaming rig

Share this post


Link to post
Share on other sites

And how does it work by simply clicking ok in the placing menu?

 

Yes, same kind of result as yours, the trigger is at X: 301309894529258250000000000000 ; Y : 1239235466165240000000000000000000 and Z : 125.03, on Stratis

Share this post


Link to post
Share on other sites
Guest

Fixed in dev.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×