thedubl 43 Posted April 6, 2016 Hello, I have added multiple missions on one of our servers. The missions individually run fine. The mission voting works. However, once the mission that was voted for was selected and attempts to start, the mission just sits there on load screen. The server.cfg is setup exactly how the docs suggest. Has anyone seen this before happen before? Thanks for any assistance. -dubl // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "[610] SixOneZero"; // The name of the server that will be displayed in the public server list password = "youWishUknew"; // Password to join the server passwordAdmin = "puppyMonkeyBaby"; // Password to become server admin. When you're connected to the server, open the chat and type '#login password' //reportingIP = "arma3pc.master.gamespy.com"; // not used anymore in Arma 3 logFile = "server.log"; verifySignatures = 2; // Prevent players with unknown mods from joining the server (best kept at 2 if you want to reduce the number of hackers) equalModRequired = 0; // Prevent players who don't have the exact same mods as the server from joining (best kept at 0) //requiredSecureId = 2; // was used to define type of secureID // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "Welcome to [610] SixOneZero! Having fun first!", "", "", "Not sure what is going on? Read the breifing and look at the mission tasks", "", "Be Respectful to everyone or risk being kicked/banned!", "", "Thanks to all the people for sharing scripts!", "", "Remember it is only a game.", "", "", "We reboot every 4hrs EST", "", "Have fun on [610] SixOneZero!" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 40; // Maximum amount of players. Anybody who joins the server is considered a player, regardless of their role or team. kickDuplicate = 1; // Each player normally has its own unique ID. If set to 1, players with an ID that is identical to another player will be kicked //requiredBuild = 12345; // Require clients joining to have at least this build version of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote for something, for example an admin or a new mission, to become effective. Set to 9999 to prevent people from voting random players as admins. // MISSIONS CYCLE class Missions { /*EXAMPLE class Mission1 { template="something.Altis" difficulty="Regular"; };*/ class Mission1 { template="610_SixOneZero_Liberate_v8NE.Altis"; difficulty="Regular"; //veteran }; class Mission2 { template="610_SixOneZero_Liberate_v8NW.Altis"; difficulty="Regular"; //veteran }; class Mission3 { template="610_SixOneZero_Liberate_v8SE.Altis"; difficulty="Regular"; //veteran }; class Mission4 { template="610_SixOneZero_Liberate_v8SW.Altis"; difficulty="Regular"; //veteran }; }; // INGAME SETTINGS disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 10; // Supports range 1-30; 8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband); higher = better sound quality persistent = 1; // If set to 1, missions will continue to run after all players have disconnected timeStampFormat = "short"; // Set the timestamp format used on each line of the server RPT log file. Possible values are "none" (default), "short", "full". BattlEye = 1; // If set to 0, BattlEye Anti-Cheat will be disabled on the server (not recommended) allowedFilePatching = 1; // FILE EXTENSIONS allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) // SCRIPTING ISSUES onUserConnected = ""; // command to run when a player connects onUserDisconnected = ""; // command to run when a player disconnects doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned data onHackedData = "kick (_this select 0)"; // command to run if a player has data with invalid signatures onDifferentData = ""; // command to run if a player has modified data missionWhitelist[] = {"610_SixOneZero_Liberate_v8NE.Altis","610_SixOneZero_Liberate_v8NW.Altis","610_SixOneZero_Liberate_v8SE.Altis","610_SixOneZero_Liberate_v8SW.Altis"}; Share this post Link to post Share on other sites
thedubl 43 Posted April 6, 2016 I had loadscreens that I splashed up to utilize all the resources, but that seemed to be the issue. I removed them and now it works as expected. Share this post Link to post Share on other sites