FishGills 0 Posted October 25, 2002 Say I have an A10 named "plane" and 4 t80s named t80_1 - t80_4. How do I make the A10 attack those 4 tanks, then move to the next waypoint? Share this post Link to post Share on other sites
Frugo_PL 0 Posted October 25, 2002 You make a 4 waypoints "Destroy" for each tank and then you make a "Move" waypoint somewhere else. The plane will flyover, destroy all of the tanks and then fly to the Move waypoint. Share this post Link to post Share on other sites
FishGills 0 Posted October 25, 2002 Erm.... lemme try clarifying. I have a town with 4 t80s and 2 bmps. I want the A10s to fly in, destroy ONLY the 4 t80s, then leave. Share this post Link to post Share on other sites
Frugo_PL 0 Posted October 25, 2002 THAT'S what's going to HAPPEN! Next time TEST WHAT I SAID and THEN COMPLAIN!!! Share this post Link to post Share on other sites
FishGills 0 Posted October 25, 2002 How do I link the Destroy waypoint with a tank or tanks? Tried grouping the waypoint with the tanks like a trigger and vehicles but doesnt' work. Share this post Link to post Share on other sites
Frugo_PL 0 Posted October 25, 2002 Ok, you double click the tank in wp mode. First remember to click on the plane once! Select "Destroy" from the list. Do the same for the other tanks. Place a "Move" wp after that FAR from the tanks. Share this post Link to post Share on other sites
FishGills 0 Posted October 25, 2002 The A10 flies in, destroys the tank and the BMPs across the street. :/ Share this post Link to post Share on other sites
Frugo_PL 0 Posted October 25, 2002 I know, placing the bmps away from the tanks and placing </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setBehaviour "careless"<span id='postcolor'> in the init line of the a10 should help Share this post Link to post Share on other sites
Ruskiesrule 0 Posted October 25, 2002 well, since its an American a10 it really should say </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setbehaviour "reckless"<span id='postcolor'> lol, since you seemed to struggle with the last command, i feel i should clarify that this is a joke! Share this post Link to post Share on other sites
FishGills 0 Posted October 25, 2002 Ok. The A10 flies in, attacks the tanks, then circles around and gets the 2 bmps. THEN it comes around and attacks the infantry. Once everything is gone, then it leaves. I just want to know how i can assign a target to a vehicle and have it destroy that one target then move on. Share this post Link to post Share on other sites
Frugo_PL 0 Posted October 25, 2002 You can use</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">setCaptive this<span id='postcolor'> on the bmps (in the init field), but then NO ONE WILL FIRE AT THEM AT ALL Share this post Link to post Share on other sites
Balschoiw 0 Posted October 26, 2002 why not using a dotarget, dofire combination on the 4 tanks with a trigger. Tell the A10 to hold fire if the tanks are destroyd and change it´s behaviour after the tanks are dust to careless, never fire. Sync a waypoint with the trigger that detects that all 4 tanks are down to make it fly on to another destination. Share this post Link to post Share on other sites
ralphwiggum 6 Posted October 26, 2002 dotarget dofire Share this post Link to post Share on other sites