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FishGills

A10s attack certain tanks then leave?

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Say I have an A10 named "plane" and 4 t80s named t80_1 - t80_4. How do I make the A10 attack those 4 tanks, then move to the next waypoint?

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You make a 4 waypoints "Destroy" for each tank and then you make a "Move" waypoint somewhere else. The plane will flyover, destroy all of the tanks and then fly to the Move waypoint.

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Erm.... lemme try clarifying.

I have a town with 4 t80s and 2 bmps. I want the A10s to fly in, destroy ONLY the 4 t80s, then leave.

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THAT'S what's going to HAPPEN! Next time TEST WHAT I SAID and THEN COMPLAIN!!! mad.gifmad.gifmad.gif

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How do I link the Destroy waypoint with a tank or tanks?

Tried grouping the waypoint with the tanks like a trigger and vehicles but doesnt' work.

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Ok, you double click the tank in wp mode. First remember to click on the plane once! Select "Destroy" from the list. Do the same for the other tanks. Place a "Move" wp after that FAR from the tanks.

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The A10 flies in, destroys the tank and the BMPs across the street. :/

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I know, placing the bmps away from the tanks and placing </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setBehaviour "careless"<span id='postcolor'>

in the init line of the a10 should help

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well, since its an American a10 it really should say

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setbehaviour "reckless"<span id='postcolor'>

lol,

since you seemed to struggle with the last command, i feel i should clarify that this is a joke!

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Ok. The A10 flies in, attacks the tanks, then circles around and gets the 2 bmps. THEN it comes around and attacks the infantry. Once everything is gone, then it leaves.

I just want to know how i can assign a target to a vehicle and have it destroy that one target then move on.

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You can use</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">setCaptive this<span id='postcolor'> on the bmps (in the init field), but then NO ONE WILL FIRE AT THEM AT ALL

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why not using a dotarget, dofire combination on the 4 tanks with a trigger. Tell the A10 to hold fire if the tanks are destroyd and change it´s behaviour after the tanks are dust to careless, never fire. Sync a waypoint with the trigger that detects that all 4 tanks are down to make it fly on to another destination.

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