wesley32 4 Posted March 25, 2016 Hi guys, So, I wish to execute code on every Man on init. I used the following: description.ext class Extended_Init_EventHandlers { class Man { init = "_this call (compile preprocessFileLineNumbers 'Test.sqf')"; }; }; Test.sqf hint "Test Hint!"; In the editor it works like a charm. However when I launch this as a mission on a dedi, no hint pops up. Am I doing something wrong here? Cheers, Wesley Share this post Link to post Share on other sites