doubleblind 13 Posted March 23, 2016 Hey all, I'm running into a problem exporting a mission from the Eden Editor to the Steam Workshop - everything works in the editor, but when running the mission downloaded from the Steam Workshop one of my dialogs (purchasing a vehicle) isn't working and I have absolutely no idea why. The idea is that the player selects an entry from a ComboBox and an event handler in the control executes a function. The relevant control class: class Vehicles_Ctrl: RscCombo { idc = 11; x = 0.432989 * safezoneW + safezoneX; y = 0.400964 * safezoneH + safezoneY; w = 0.134022 * safezoneW; h = 0.0220081 * safezoneH; sizeEx = 0.99 * GUI_GRID_H; onLBSelChanged = "_this call CH_fnc_SelectVehicle"; }; and the CH_fnc_SelectVehicle function: _PV = findDisplay 2; _vehicleCtrl = _PV displayCtrl 11; _vehicle = _vehicleCtrl lbData (lbCurSel _vehicleCtrl); (_PV displayCtrl 21) ctrlSetText (format ["Capacity: %1 Men",getNumber (missionConfigFile >> "Vehicles" >> _vehicle >> "capacity")]); (_PV displayCtrl 22) ctrlSetText (format ["Top Speed: %1 km/h",getNumber (missionConfigFile >> "Vehicles" >> _vehicle >> "topSpeed")]); (_PV displayCtrl 23) ctrlSetText (format ["Armament: %1",getText (missionConfigFile >> "Vehicles" >> _vehicle >> "armament")]); (_PV displayCtrl 32) ctrlSetText (format ["Cost: $%1",getNumber (missionConfigFile >> "Vehicles" >> _vehicle >> "price")]); uiNamespace setVariable ["selectedVehicle",_vehicle]; Is there something wrong with the code, or is this just a Steam Workshop oddity? Share this post Link to post Share on other sites