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alleycat

Major bug + possible .sqm corruption.

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I think there is a major bug in the eden mission editor.

 

Out of the blue, I started the mission in the editor. The game reported error:

no curator synced to gamemaster mission module

But everything was synced and has been so for weeks. So I removed all traces of Zeus modules. Starting the mission in SP editor mode, player gets stuck in a bird's view looking down, like on a bugged zeus mode. Only by right click -> play as character it works normally. However it gets even weirder. If I manage to load into the mission normally, some markers refuse to appear, and addactions on objects do not exist.

 

It feels like a zeus mission desyncing, but in eden. I think some bug is corrupting sqm files.

 

 

All on stable branch. I have double checked all the scripts, but nothing could have caused it. Also rpt log looks normal.

 

 

EDIT: Narrowed the problem down to having deleted marker variable names. The game gives each placed marker a default name like "marker3453". I deleted some variable names. Appears the game does break missions when there are markers without variable names

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