alleycat 28 Posted March 3, 2016 I think there is a major bug in the eden mission editor. Out of the blue, I started the mission in the editor. The game reported error: no curator synced to gamemaster mission module But everything was synced and has been so for weeks. So I removed all traces of Zeus modules. Starting the mission in SP editor mode, player gets stuck in a bird's view looking down, like on a bugged zeus mode. Only by right click -> play as character it works normally. However it gets even weirder. If I manage to load into the mission normally, some markers refuse to appear, and addactions on objects do not exist. It feels like a zeus mission desyncing, but in eden. I think some bug is corrupting sqm files. All on stable branch. I have double checked all the scripts, but nothing could have caused it. Also rpt log looks normal. EDIT: Narrowed the problem down to having deleted marker variable names. The game gives each placed marker a default name like "marker3453". I deleted some variable names. Appears the game does break missions when there are markers without variable names Share this post Link to post Share on other sites