Snoopy 0 Posted October 23, 2002 I've been trying to get a helicopter to unload its transport really fast, but the units that get off from it get out so slow... they get off one by one, but i want them all out fast all at once. any ideas? Share this post Link to post Share on other sites
{HoD}Ferocious 0 Posted October 23, 2002 Play preview in the editor and then press the "=" sign twice. Once if you only want it twice as fast. Share this post Link to post Share on other sites
West_76 0 Posted October 23, 2002 Hi If you want you can do it this way: Make a trigger with a certain dimension (e.g. Ellipse 50*50) point where your chopper's "Unload Transport"-WP is. Group this trigger with your chopper. Select on "Activation"-field "Vehicle" "Once" "Present". At "Condition"-field enter: "this and (getpos yourChopperName select 2 <5)" At "On Activation"-Field enter: [yourGroupLeaderName,yourChopperName,0.1] exec "eject.sqs" my eject.sqs-file contanis this simplified version of gustaffson's editing tutorial eject-script: _Egrp = _this select 0 _Object = _this select 1 _freq = _this select 2 _GrpVektor = Units _Egrp _numEl = count _GrpVektor _i = 0 #Update (_GrpVektor select _i) action["EJECT",_Object]; UnassignVehicle (_GrpVektor select _i) _i = _i + 1 ~_freq ? (_i < _numEl) : goto "Update" exit you may copy these lines in your own eject.sqs (or whatever name you want)-file or think out something of your own in this way. Hope this helped Share this post Link to post Share on other sites
Snoopy 0 Posted October 23, 2002 wont seem to work... but thanks anyway! Share this post Link to post Share on other sites