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Maurdekye

How to use new Respawn Position Objects

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I just loaded up the 3D editor, and have been experimenting with the new objects. One of them is a Respawn Position object, which can be found under Systems > Modules > Multiplayer on the right side tab. I thought that maybe finally i'd be able to set up unit respawns without having to manually edit the description.ext. I placed one down, and synced it to the player unit, but there was no option to respawn when I killed myself in the mission. Even if I launched it into multiplayer from the editor. What are the purpose of these objects, and can I use them to make unit respawn locations?

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I just loaded up the 3D editor, and have been experimenting with the new objects. One of them is a Respawn Position object, which can be found under Systems > Modules > Multiplayer on the right side tab. I thought that maybe finally i'd be able to set up unit respawns without having to manually edit the description.ext. I placed one down, and synced it to the player unit, but there was no option to respawn when I killed myself in the mission. Even if I launched it into multiplayer from the editor. What are the purpose of these objects, and can I use them to make unit respawn locations?

"respawn position"

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What?

Turn logic on, " respawn ! position ! ". `````(not full system and they always was there, go to " multiplauer attributes")

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Turn logic on, " respawn ! position ! ". `````(not full system and they always was there, go to " multiplauer attributes")

How would I "Turn logic on"? What does " respawn ! position ! ",````` even mean?

 

Edit: Oh, you mean go to the Attributes > Multiplayer menu, and use the Respawn dropdown.

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nvm wrong post delete this comment

Edited by Wreyth
wrong post

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Yeah, nah. Still don't get it. Can anyone give an actual explanation of how to use them?

 

Pretend I'm really really stupid and English is my second language and it's the first time I've used the editor.

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