zakiechan 11 Posted February 17, 2016 Working on a project to monitor what mods clients have installed vs the server and a whitelist for a un-keysigned server. Want the server to reference a userconfig file to get an easy to change whilelist. Have tried if(isServer) then { #include "\userconfig\modtracker\settings.hpp" }; , in the init.sqf I have the mod pointing to. I end up with clients crashing with an error saying userconfig not found. Also tried: [] call "\userconfig\modtracker\settings.sqf"; however, the server reports an error of the script not being found. Any help is greatly appreciated Share this post Link to post Share on other sites
pedeathtrian 99 Posted February 20, 2016 Check this topic. Also try search the forums first. 2 Share this post Link to post Share on other sites
Tajin 349 Posted February 22, 2016 I end up with clients crashing with an error saying userconfig not found. Why would you even want to run this code on the clients? Way I see it, this whole thing is best handled server-side only. Just send a command to every connecting client, telling them to store their "activatedAddons" list into a public variable tied to the player object. Have the server wait till the variable is filled, then compare it with your whitelist. Should be fairly simple. Share this post Link to post Share on other sites