bflidifyed 0 Posted October 22, 2002 i downloaded o2 yesterday i've made a famas but texture dun seem to be workin i got all the tutorial and i still can't get it workin i can put textures into the background the texture i'm using is in C:/bulldozer/famas (same as everything else to do with this model) and when i press B nothing seems to happen and when i go to bulldozer all i see is water, sky but no model PLEASE SUMONE HELP ME!!! (and don't tell me the famas has already been made i know that, i just want to do sumthin to pass the time) Share this post Link to post Share on other sites
bflidifyed 0 Posted October 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bflidifyed @ Oct. 22 2002,13:54)</td></tr><tr><td id="QUOTE">i downloaded o2 yesterday i've made a famas but texture dun seem to be workin i got all the tutorial and i still can't get it workin i can put textures into the background the texture i'm using is in C:/bulldozer/famas (same as everything else to do with this model) and when i press B nothing seems to happen and when i go to bulldozer all i see is water, sky but no model   PLEASE SUMONE HELP ME!!! (and don't tell me the famas has already been made i know that,  i just want to do sumthin to pass the time)<span id='postcolor'> and i am selecting the faces Share this post Link to post Share on other sites
der bastler 0 Posted October 22, 2002 Hm, perhaps the normals of the faces have the wrong direction... - Activate "view normals" in "file/options...". - Activate "face culling" in your view ports (shortcut: "F"); if model disappears, try this: "ctrl"+"A" (select all), "W" (reverse faces). Share this post Link to post Share on other sites
bflidifyed 0 Posted October 22, 2002 thanks but how will i know if the textures are on the model everytime i load up bulldozer i see nothing but water and when i press any buttons it seems to goto night time and comes up with an error ?? Share this post Link to post Share on other sites
der bastler 0 Posted October 22, 2002 Perhaps a Buldozer problem? How do you call Buldozer? My command line: "buldozer.exe -noland -dx -window" And I copied the "Flashpoint.cfg" from my OFP-Folder into Buldozer's Directory. Share this post Link to post Share on other sites
bflidifyed 0 Posted October 22, 2002 !!!! YO THANKS !!!! WOW MY MODEL IS TEXTURED!!! i just gota find out how to get it in game and stuffs now DAM YOU ROCK!!!!! WOOHOO!!! (as you can tell i'm very very happy) Share this post Link to post Share on other sites
bflidifyed 0 Posted October 22, 2002 hmmm anyone wanna tell me what i gotta do next cos now i'm totally lost lol i've got my textured p3d model and what now?? Share this post Link to post Share on other sites
der bastler 0 Posted October 23, 2002 Write a config.cpp. Refer to this tutorials (how to implement new add-ons) and to a-lone-wolf's page (there you can found decoded config.cpp-files from BIS and a small czech-english-OFP-dictionary). Share this post Link to post Share on other sites
bflidifyed 0 Posted October 23, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (der bastler @ Oct. 23 2002,12:59)</td></tr><tr><td id="QUOTE">Write a config.cpp. Refer to this tutorials (how to implement new add-ons) and to a-lone-wolf's page (there you can found decoded config.cpp-files from BIS and a small czech-english-OFP-dictionary).<span id='postcolor'> Thanks the link to a-lone-wolf's page doesn't work Share this post Link to post Share on other sites
bflidifyed 0 Posted October 23, 2002 my config.cpp aint workin anychance sumone can send me one Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 23, 2002 copy paste the code here Share this post Link to post Share on other sites
bflidifyed 0 Posted October 23, 2002 i've deleted it cos it was a mess i'm gonna try makin another one ooo why am i so crap at this Share this post Link to post Share on other sites
bflidifyed 0 Posted October 23, 2002 i found this sumwhere. Now what do i need to do to it to bring my model into the game??? i'm pretty sure sumthing is missing class Default{} class MGun: Default{}; class Riffle: MGun{}; class M16: Riffle { scopeWeapon=2; scopeMagazine=2; model="m16_proxy"; modelOptics="optika_m16"; optics=1; opticsZoomMin=0.350000; opticsZoomMax=0.350000; displayName="$STR_DN_M16"; displayNameMagazine="$STR_MN_M16"; shortNameMagazine="$STR_SN_M16"; drySound[]={"weapons\M16dry",0.010000,1}; magazines[]={"M16","Mortar"}; modes[]={"Single","Burst"}; class Single { ammo="BulletSingleW"; multiplier=1; burst=1; displayName="$STR_DN_M16"; dispersion=0.000200; sound[]={"Weapons\M16Single",1.000000,1}; soundContinuous=0; reloadTime=0.150000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class Burst { ammo="BulletBurstW"; multiplier=1; burst=3; displayName="$STR_DN_M16_BURST"; dispersion=0.000400; sound[]={"Weapons\M16Burst",1.000000,1}; soundContinuous=0; reloadTime=0.100000; ffCount=3; recoil="riffleBurst3"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; class Default{} class MGun: Default{}; class Riffle: MGun{}; class M16: Riffle{}; class M16S: M16 { muzzles[]={"M16Muzzle","M16StrikeMuzzle"}; picture="M16"; class M16Muzzle: M16 { magazines[]={"M16"}; }; class M16StrikeMuzzle: StrokeGun { }; }; Share this post Link to post Share on other sites
bflidifyed 0 Posted October 23, 2002 ok here's what i've just finished makin and it dun work // FAMAS BY BFLIDIFYED // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class FAMAS { units[] = {"Soldier (famas)"}; weapons[]={"Famasbase","Famas","famasmag"}; requiredVersion=1.750000; }; }; class CfgModels { class default {}; class Weapon: default {}; class FAMAS: Weapon {}; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class Famasbase: Riffle { access=2; scopeWeapon=1; scopeMagazine=0; aiRateOfFire=1.500000; aiRateOfFireDistance=50 model="\famas.p3d"; modelOptics="\optika_famas.p3d"; picture="\famas.paa"; displayName="FAMAS"; displayNameMagazine="FAMAS Mag"; shortNameMagazine="FAMASM"; count=30; weaponType=1; magazineType=32; reloadTime=0.10000; magazineReloadTime=2; autoReload=0; soundContinuous=0; sound[]={"fire.wav",1.000000,1}; magazines[]={"famasMag"}; recoil="riffleSingle"; backgroundReload=0; burst=1 multiplier=1 autoFire=0 initSpeed=420; dispersion=0.002000; ammo="FAMAS"; }; class famas: famasbase { picture="\famaspic.paa"; scopeWeapon=2; scopeMagazine=0; }; class famasmag: famasbase { scopeWeapon=0; scopeMagazine=2; picture="famas.paa"; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier:Man{}; class SoldierWB:Soldier{}; class OfficerW:SoldierWB{}; class OfficerM9: OfficerW { displayName="Officer (famas)"; weapons[]={"famas","Binocular","Throw","Put"}; magazines[]={"famasmag","famasmag","famasmag","famasmag"," ;HandGrenade","HandGrenade","HandGrenade","HandGrenade" ,"SmokeShell","SmokeShe ll"}; }; Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 23, 2002 ahh you have the whole thing messed up send me the zipped folder with everything, model and config.cpp to yvoluk@wanadoo.nl and ill fix it, don't worry i wouldn't steal it Share this post Link to post Share on other sites
der bastler 0 Posted October 23, 2002 Wow, there are too many errors. My advise: Read the config.cpp-tut from www.ofpec.com, it's pretty good! Or dePBO my M41a and try to understand its config.cpp... Share this post Link to post Share on other sites
bflidifyed 0 Posted October 23, 2002 hmmmm now i know i'm bad at this Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 23, 2002 K i got ur email, for a first addon its ok but there are a lot of things missing like LODs (all of them) I will fix it up and send u back, be sure to check the config.cpp ill write what you got wrong there. Edit/ Actually the model is quite nice Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 23, 2002 I sent the edited version back Share this post Link to post Share on other sites
bflidifyed 0 Posted October 23, 2002 elloooo thanks for that i read through the config.cpp i can't belive i made such a mess oh well that's my fault and thank you for fixing it. how do you get it in game??? haha i'm really stupid i've made it into a .pbo file and stuff but i still dunno how to use it in game (hehe i think we'd all be better off if i give up ) Share this post Link to post Share on other sites
bflidifyed 0 Posted October 25, 2002 thanks to soul_assassin my model is ingame but now i come up with an error when i start flashpoint No entry 'config.bin/CfgWeapons.famasMag i've looked at the config file and i can't fix it PLEASE can sumone help me!! Here's the config.cpp // FAMAS BY BFLIDIFYED //Edited by Soul_Assassin // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class FAMAS { units[] = {"famassoldier"};//use single word remember this weapons[]={"famas"};//you only need to define the weapon itself requiredVersion=1.75; }; }; // something wrong here but I cant remember what //class CfgModels //{ // class default {}; // class Weapon: default {}; // class famas: Weapon {}; //}; //you need to define the ammo class CfgAmmo { class Default {}; class BulletSingle : Default {}; class bulletfamas : BulletSingle { hit = 12; indirectHit = 5; }; }; class CfgWeapons { class Default {}; class MGun: Default {}; class Riffle: MGun {}; class famas: Riffle //has to be the same as in CfgPatches { ammo="bulletfamas"; access=2; scopeWeapon=2; scopeMagazine=0; aiRateOfFire=1.500000; aiRateOfFireDistance=50 model="\famas\famas.p3d"; //include the name of the folder!! modelOptics="";//include the name of the folder!! picture="\famas\famas.paa"; //include the name of the folder!! displayName="FAMAS"; displayNameMagazine="FAMAS Mag"; shortNameMagazine="famasMag"; count=30; weaponType=1; magazineType=32; reloadTime=0.10000; magazineReloadTime=2; autoReload=0; soundContinuous=0; sound[]={"fire.wav",1.000000,1}; magazines[]={"famasMag"}; recoil="riffleSingle"; backgroundReload=0; burst=1 multiplier=1 autoFire=0 initSpeed=420; dispersion=0.002000; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier:Man{}; class SoldierWB:Soldier{}; class OfficerW:SoldierWB{}; class famassoldier: OfficerW //this has to be the same as the class you defined in CfgPatches { displayName="Officer (famas)"; weapons[]={"famas","Binocular","Throw","Put"}; magazines[]={"famas","famas","famas","famas","HandGrenade ","HandGrenade","HandGrenade","HandGrenade","Smoke Shell","SmokeShell"}; }; }; //added this class CfgNonAIVehicles { class ProxyWeapon {}; class Proxyfamas : ProxyWeapon {}; }; Share this post Link to post Share on other sites