Blackburn919 0 Posted February 3, 2016 Hello there, I am trying to make custom texture icons to replace the default "type" groups that are present for ORBAT groups. Now I have the .paa file(not sure if a certain pixel size is needed) and I am trying to put a path in so can detect the .paa and it will work. I put the .paa file in the missions folder conencted to my user in the 'Arma 3- Other profiles'. The path i used to connect the ORBAT with the .paa image was '\missions\texture.paa'. When i load up the mission it has an error that states it cannot locate the .paa file. Can someone explain to me what I am doing wrong here? Here's the script that is being used. class CfgORBAT { class TaskForceOnyx { id = 1; idType = 0; side = "Resistance"; size = "Regiment"; type = "Assault"; commander = "Aricanos"; commanderRank = "General"; text = "Task Force Onyx"; textShort = "%1 %3"; texture = "\missions\insignia.paa" assets[] = {}; subordinates[] = {}; };}; Share this post Link to post Share on other sites
Bluemaxx 0 Posted March 12, 2016 texture = "\missions\insignia.paa"; That part needs to be fully qualified for custom textures, so "C:\fu\bar\missions\insignia.paa" Share this post Link to post Share on other sites