thetrooper 10 Posted January 25, 2016 Hi all, I'm using the current script below: sleep 3; ["LOSER",false,true] call BIS_fnc_EndMission; this obviously goes to description.ext. Works well. Question is I'm potentially going to have more than 1 ways to LOSE. One is killing any independants the other failing a task?What's the work around descriptions if there's only one LOSE? Share this post Link to post Share on other sites
shuko 59 Posted January 25, 2016 class CfgDebriefing { class Case1 { title = "Mission Failed"; subtitle = ""; description = "All players are dead."; pictureBackground = "loadScreen.paa"; picture = ""; pictureColor[] = {0.6,0.3,0.0,1}; }; class Case2 { title = "Mission Failed"; subtitle = ""; description = "All members of the SF team are dead."; pictureBackground = "loadScreen.paa"; picture = ""; pictureColor[] = {0.6,0.3,0.0,1}; }; class Case3 { title = "Mission Accomplished"; subtitle = ""; description = "Hostage was rescued."; pictureBackground = "loadScreen.paa"; picture = ""; pictureColor[] = {0.6,0.3,0.0,1}; }; class Case4 { title = "Mission Failed"; subtitle = ""; description = "Hostage died."; pictureBackground = "loadScreen.paa"; picture = ""; pictureColor[] = {0.6,0.3,0.0,1}; }; }; Calling end but using the case number. "Case1" call BIS_fnc_endMission; or "Case2" call BIS_fnc_endMission; and so on. I've never used the LOSER ending so I'm not sure if it has something that custom cases do not have. Share this post Link to post Share on other sites