Heeeere's johnny! 51 Posted January 17, 2016 Hi, I'm trying to get an addon to automatically run its fn_init.sqf when the player (or the server respectively) starts a mission. Now, in ArmA 3 this works with the "postInit" parameter in the CfgFunctions. The CfgFunctions for this script looks like this: class CfgPatches { class AutomatedDoors { version = "2.5.a2oa"; author = "Heeeere's Johnny!"; units[] = {}; weapons[] = {}; requiredAddons[] = {}; }; }; class CfgFunctions { class AutomatedDoors { class addon { file = "\automatedDoors"; class init { postInit = 1; }; }; }; }; class CfgMods { author = 76561198062118808; }; Afaik, "postInit" is a new thing in ArmA 3 which didn't exit in ArmA 2 yet. But there must be a possibility of running an addon after the game has started. I'd be glad if someone could point me into the right direction. Have a nice Play! Johnny Share this post Link to post Share on other sites