rlex 21 Posted January 12, 2016 I surely saw it in some mission... How i can make, say, attached arsenal to act as pure ammobox, providing player only with ammo for weapons he currently own and nothing else? Share this post Link to post Share on other sites
barbolani 198 Posted January 12, 2016 Mine has, but I think it's as easy as initialise the ammobox with an empty array (no asssets added) and when the player Access, arsenal won't allow him to do anything but adding extra default ammo to his inventory. But that's a bit dangerous, if he closes the Arsenal unequiping his weapon, he won't be able to pick it again. Share this post Link to post Share on other sites
MKD3 27 Posted January 15, 2016 To my knowledge, you can always reequip weapons you already have using it, theyre whitelisted I think.For this youll need ammo class names of weapons hell be using.Create an ammo box called "Box1"then execute this scrip in init.sqf: execvm 'arsenal.sqf'; arsenal.sqf [Box1, [ "MAGAZINE CLASS NAME HERE", "ANOTHER CLASS NAME HERE", "YOU GUESSED IT" ], true] call BIS_fnc_addVirtualmagazineCargo; Share this post Link to post Share on other sites