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vulcrin

Ending missions by vehicle movement.

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So, the mission is to assault an enemy depot and steal vehicles for fuel and such. I like guerrilla warfare. lol!

 

Not sure how to end the mission, once vehicles are captured and moved, either out of an area or to a destination.

It wont be necessary to kill all enemies, if they can be pinned down by fire long enough to escape, so ending it by normal means wont do.

Is there a way to end a mission once a vehicle is not in an area or reaches a trigger?

 

I suppose if I designated a certain area where friendly forces could go, I could end it, but if I make it too close, friendlies might cross into that area by accident and I don't want to make it a long drive, either, through an abandoned city and all.

 

So I guess I am wondering if there is a way to end a mission once specifically named vehicles are not present in the assault area?

 

Thanks!

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Name your truck "t1" and make a destination marker "m1" in the editor however close or far from the truck's location as you like. Then make an init.sqf in your mission folder and write this in it:

if (t1 distance m1 < 5) then { endMission "END1";};

To test this, drive your t1 truck to the marker spot and when it reaches within 5 mtrs the mission should end.

Maybe this will work. Turn on script errors from launcher, run this and share screenshot if any error pops up when you start preview :)

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