MacDavePro 10 Posted December 9, 2015 I'm a long-time software engineer of distributed systems who has taken an interest in networked multiplayer games. I am familiar with many of the netcode designs/architectures employed by games from Id, Valve and some others but am interested in Real Virtuality, having owned and played several of the ARMA series titles and being familiar with the scale of the object graph being synchronised on multiplayer. Have the BIS developers ever produced any documentation, blog posts, podcasts, GDC presentations etc on the design of the networking subsystem for Real Virtuality 3 or 4? Thanks, Dave Share this post Link to post Share on other sites