aiki 0 Posted October 18, 2002 Hi, I added an action for each player, some thing like that : Wait.sqs : Do that ... ... Skiptime 0.25 exit But if a player do this action, the "new" time is not distribute to others player. For example : It's 100 for all (Player1,Player2) Player1 do this action (Wait.sqs) For him, it 10:15 But for Player2 it's always 100 This command seems to be Local in this context, because if i perform a Skiptime by a trigger, the "new" time is distributed. So, Skiptime must be executed only by the server (?) Is there a way for resolve that without trigger? Thanks. Share this post Link to post Share on other sites
ralphwiggum 6 Posted October 18, 2002 search and ye shall find: make a game logic, name it "server"(without quotation marks) and in the beggining of every script, put ?(local!=server): goto "finish" and put #finish tag just before exit command at the end of script. Share this post Link to post Share on other sites