Sigma-6 29 Posted November 10, 2015 Can anyone shed some light on this?I'm trying to add a custom horn to a vehicle. The CFGWeapons for it is almost exactly the same code as I used on the old ArmA version of this addon (I added sportcarhorn): class cfgWeapons { class Default; class CarHorn; class SportCarHorn; class BeepBeepHorn : SportCarHorn { cursor = ""; cursorAim = ""; scope = 1; displayName = "Voice of Road Runner"; reloadTime = 0.000000; drySound[] = {"\roadrunner2\Sounds\beepbeep",.6,1 }; canLock = 0; optics = 0; enableAttack = 0; magazines[] = {}; }; }; And here's how it's called up in CFGvehicles: weapons[]= { "BeepBeepHorn" }; magazines[]={}; It's telling me the old "No entry 'bin\config.bin/CfgWeapons/BeepBeepHorn.sounds'." Any idea what I've done wrong? Share this post Link to post Share on other sites
codarl 1 Posted November 10, 2015 didn't you forget the file extension? beepbeep.ogg? And since we're on that subject: The file IS mono and in OGG format, right? Share this post Link to post Share on other sites
Sigma-6 29 Posted November 10, 2015 The file not only is a properly configured and converted .wss (and doesn't need the extension in the config), but the horn itself actually works ingame. It just throws up an error message. It's the last problem with this vehicle, which is otherwise ready to go. :( Share this post Link to post Share on other sites