barbolani 198 Posted November 9, 2015 Hi! I think I've got a difficult one. Checking all the commands and functions I cannot find if there is a way to know to where position (format position array) is targeting an arty unit. In Support Module arty I could do the dirty trick of knowing where is placed the marker, but it would mean override the BIS functions, and I dislike it. But what if I just put an AI squadmate on an empty mortar and use the normal menu, or even worse: if it's a player who's firing the mortar? I want to add a Fired event handler to mortars and know where are they firing to spawn some units or not. Is this possible? Thanks in advance!! Share this post Link to post Share on other sites
barbolani 198 Posted November 18, 2015 Hi, sorry to bump this, but I do it with the hope some advanced scripting guru hasn't seen it yet and answers with the possible solution or confirming there is no possible solution. Share this post Link to post Share on other sites