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barbolani

Know Arty Target Position

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Hi!

 

I think I've got a difficult one.

 

Checking all the commands and functions I cannot find if there is a way to know to where position (format position array) is targeting an arty unit.

 

In Support Module arty I could do the dirty trick of knowing where is placed the marker, but it would mean override the BIS functions, and I dislike it.

 

But what if I just put an AI squadmate on an empty mortar and use the normal menu, or even worse: if it's a player who's firing the mortar?

 

I want to add a Fired event handler to mortars and know where are they firing to spawn some units or not.

 

Is this possible?

 

Thanks in advance!!

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Hi, sorry to bump this, but I do it with the hope some advanced scripting guru hasn't seen it yet and answers with the possible solution or confirming there is no possible solution.

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