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meaty

map marker for unconcious units (ACE3)?

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I dont suppose anyone knows how to make either a map marker, or 3d marker (withen say, a  5m distance) appear when a unit is "unconscious" when using ACE3 have they? Or even better, something along the lines of the AIS system where you get a marker and calls for help. I've tried editing the AIS scripts but its all beyond my simple scripting knowledge :(

 

I've managed to narrow what i "think" i need to the following bit of code

if (tcb_ais_show_3d_icons == 1) then {
	_icons = addMissionEventHandler ["Draw3D", {
		{
			if ((_x distance player) < 30 && {_x getVariable "tcb_ais_agony"}) then {
				drawIcon3D ["a3\ui_f\data\map\MapControl\hospital_ca.paa", [0.6,0.15,0,0.8], _x, 0.5, 0.5, 0, format["%1 (%2m)", name _x, ceil (player distance _x)], 0, 0.02];
			};
		} forEach playableUnits;
	}];
};

and tried it with the ACE setting that i "think" is the right one (ACE_isUnconscious)

if (tcb_ais_show_3d_icons == 1) then {
	_icons = addMissionEventHandler ["Draw3D", {
		{
			if ((_x distance player) < 30 && {_x getVariable "ACE_isUnconscious"}) then {
				drawIcon3D ["a3\ui_f\data\map\MapControl\hospital_ca.paa", [0.6,0.15,0,0.8], _x, 0.5, 0.5, 0, format["%1 (%2m)", name _x, ceil (player distance _x)], 0, 0.02];
			};
		} forEach playableUnits;
	}];
};

So does anyone know what i'm doing wrong?

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_x getVariable ["ACE_isUnconscious", false]

+ tcb_ais_show_3d_icons must be set to 1

 

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thanks davidoss, i'll give it a test over the weekend to see if it works :)

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