snajdan 12 Posted October 31, 2015 Dear BIS-Forum-Community, i wrote a script for civilians to "defuse" / "disarm" mines or explosive charges... player addAction["<t color=#b77414'>Disarm Devices</t>", "fn_disarmMine.sqf"," ",0,false,false," ",' ]]; Its working fine, but i need a exception because the addaction is showing up the whole time and i cant find a solution with nearestObjects or nearObjects or whatever.....with mines / explosives. Can you help me? :D Share this post Link to post Share on other sites