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snajdan

addAction with near mines/explosives

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Dear BIS-Forum-Community,

i wrote a script for civilians to "defuse" / "disarm" mines or explosive charges...

 

 

player addAction["<t color=#b77414'>Disarm Devices</t>", "fn_disarmMine.sqf"," ",0,false,false," ",' ]];

 

 

Its working fine, but i need a exception because the addaction is showing up the whole time and i cant find a solution with nearestObjects or nearObjects or whatever.....with mines / explosives.

 

Can you help me? :D

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