Jump to content
Sign in to follow this  
Col Saint

Need help with my script!driving me mad

Recommended Posts

K everything is working thanks RED and all the others which helped me.

But I can´t get this script running:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_burnT1 = bmp1

_damage1 = 0

#start

?(getdammage _burnT1) == 1; goto "hurt1"

goto "start"

#hurt1

_dammage1 = 0

?(player distance _burnT1) <= 6; goto "hit1"

~1

goto "start"

#hit1

_damage1 = getdammage player

~1

_damage1 = _damage1 + 1; player setdammage _damage1;?(player distance _burnT1) <= 6; goto "hit1"

?(getDammage Player >= 0.8) && ?(player distance _burnT1) <= 6; exec another.sqs

?(player distance _burnT1) >= 6 && ?(getDammage Player == 1); goto "start"<span id='postcolor'>

This should make a soldier get damaged when standing beside a burning vehicle.

And what do I do when the vehicle stopped burning, well I want it to be save so how do I tell in script when the script stopped so its save again?

I guess I have to learn alot about that scripting but no realy good tutorial I found, which could teach most stuff.

Share this post


Link to post
Share on other sites

Try this script. But you must find how long  (in seconds) is bmp in fire after destroying and put that value into script.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_burnT1 = bmp1

;waits until bmp is destroyed

@(getdammage _burnT1) == 1

;time of destruction

_start=time

;           \/ here put time (in seconds) in which bmp stops fire

_stop=120

#hurt1

;hurts player if he is 6m near bmp

?(player distance _burnT1) <= 6:player setdammage (0.1 + getdammage player)

;this exec your another.sqs script when he is near bmp and near death

?((getDammage Player >= 0.8) && (player distance _burnT1<= 6)): [] exec "another.sqs"

;when bmp stops fire sript ends so it's safe to be near wreck

?(time>(_start+_stop)):exit

~0.1

goto "hurt1"

<span id='postcolor'>

Share this post


Link to post
Share on other sites

thank you for the fast reply I will try it out tonight, and will send in my results.

Ty Bart.Jan

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×