wedge123 0 Posted October 4, 2015 Hi chaps, its been a while for me (Arma1 Isla Barbuda) SInce i made terrain and a bit has changed as well as becoming a little rusty :-). I have followed the Atlas tutorial as well as CAPTNCAPS tutorials on pootube. I believe i have followed them to a T and yet when i fire up my terrain in bulldozer its tiny. I am trying to make a small island to get myself going again but want it too be fairly detailed so wanted a cell size of around 4 as i believe this is now acceptable. Is this info below still current and correct? d. Editing Mapframe Samplers Properties i. Switch to the “Samplers†tab. ii. Within the “Terrain Sampler†box select the following: 1. Grid size: 512 x 512 2. Cell size (m): 4.0 3. Terrain size (m): 2048 iii. Within the “Satellite/Surface (mask) source images†box select the following: 1. Size (px): 2048 x 2048 2. Resolution (m/px): 1.0 iv. Within the “Satellite/Surface (mask) tiles†box select the following: 1. Size (px): 512 x 512 2. Desired overlap (px): 16 v. Within the “Texture layer†box select the following: 1. Size (m): 32 x 32 Also another query... i used to control water height and max terrain height using a PBL file. Can this still be done or is it soley reliant upon the height map for water height reference? Many thanks Share this post Link to post Share on other sites
jimbop 25 Posted October 5, 2015 make grid size 2048x2048. cell size 4 = 8192x8192 m your terrain is only 2048mx2048m as it is now. Share this post Link to post Share on other sites