arkhir 135 Posted September 21, 2015 Is there any way (scripted or not) of adding exec to objects? I've managed to get it on everything except for crates and objects; these two groups won't work. While I understand why crates don't work (the virtual arsenal menu, editing crates content, etc) I can't find a reason why my objects won't work. Everything else has init properly. The modules are set up to allow init for objects, and yet it doesn't help. Share this post Link to post Share on other sites
pwner 35 Posted September 22, 2015 Try looking around the official mission files (extracted from the Curator PBOs) and the configs. Unless it's baked into the engine, there should be some code in there somewhere that enables the input box. Share this post Link to post Share on other sites
arkhir 135 Posted September 22, 2015 Yeah I don't think there's a way. I've checked out every single possibility, made sure the module allows it and there is the exec field for everything except for the objects (such as tables, chairs, pallets) Share this post Link to post Share on other sites