matt_baker1942 3 Posted August 25, 2015 (edited) Hey guys, Im trying to make a replacement config for myself that will essentially create an organized German army utilizing an assortment of mods in the community that feature certain equipment. Clearly one of these mods is the BWmod. My plan is to make a replacement config for this mod that will remove the units of it from the editor so I can later remake a faction from scratch. It was easy to remove the units from the editor by making the scope on them 0. My only issue is I cant seem to remove the groups from the editor. I've put "scope=0;" in almost every line of the cfggroups and it will always show up in the editor. Anybody have any idea what im doing wrong? This code here shows the old Bundeswher in the groups but when you spawn the group doesnt actually spawn and whatever unit you make the player will spawn the blufor equivalent. Example: spawn the mechanized squad and make APC the player. I'll spawn as the NATO apc commander and not in a puma //////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 4.88 //Fri Aug 21 19:13:21 2015 : Source 'file' date Fri Aug 21 19:13:21 2015 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //Class bwa3_units_config : config.bin{ class CfgPatches { class BWA3_Units_clear { units[] = {}; requiredVersion = 0.1; requiredAddons[] = {"BWA3_Units"}; }; }; class UniformSlotInfo; class CfgVehicles { class B_Soldier_base_F; class B_Soldier_02_f: B_Soldier_base_F{}; class B_Soldier_03_f: B_Soldier_base_F{}; class B_Soldier_sniper_base_F: B_Soldier_base_F{}; class BWA3_Rifleman_base: B_Soldier_base_F { scope=0; }; class BWA3_Rifleman_02_base: B_Soldier_02_f { scope=0; }; class BWA3_Rifleman_03_base: B_Soldier_03_f { scope=0; }; class BWA3_Sniper_base: B_Soldier_sniper_base_F { scope=0; }; class BWA3_Crew_base: B_Soldier_base_F { scope=0; hiddenSelectionsMaterials[] = {}; }; class BWA3_Rifleman_Fleck: BWA3_Rifleman_base { scope=0; }; class BWA3_Rifleman_Tropen: BWA3_Rifleman_Fleck { scope=0; }; class BWA3_RiflemanG27_Fleck: BWA3_Rifleman_03_base { scope=0; }; class BWA3_RiflemanG27_Tropen: BWA3_RiflemanG27_Fleck { scope=0; }; class BWA3_Grenadier_Fleck: BWA3_Rifleman_base { scope=0; }; class BWA3_Grenadier_Tropen: BWA3_Grenadier_Fleck { scope=0; }; class BWA3_GrenadierG27_Fleck: BWA3_Rifleman_03_base { scope=0; }; class BWA3_GrenadierG27_Tropen: BWA3_GrenadierG27_Fleck { scope=0; }; class BWA3_Autorifleman_Fleck: BWA3_Rifleman_03_base { scope=0; }; class BWA3_Autorifleman_Tropen: BWA3_Autorifleman_Fleck { scope=0; }; class BWA3_AutoriflemanMG5_Fleck: BWA3_Rifleman_02_base { scope=0; }; class BWA3_AutoriflemanMG5_Tropen: BWA3_AutoriflemanMG5_Fleck { scope=0; }; class BWA3_CombatLifeSaver_Fleck: BWA3_Rifleman_base { scope=0; }; class BWA3_CombatLifeSaver_Tropen: BWA3_CombatLifeSaver_Fleck { scope=0; }; class BWA3_Marksman_Fleck: BWA3_Rifleman_base { scope=0; }; class BWA3_Marksman_Tropen: BWA3_Marksman_Fleck { scope=0; }; class BWA3_RiflemanG28_Fleck: BWA3_Rifleman_base { scope=0; }; class BWA3_RiflemanG28_Tropen: BWA3_RiflemanG28_Fleck { scope=0; }; class BWA3_SniperG82_Fleck: BWA3_Sniper_base { scope=0; }; class BWA3_SniperG82_Tropen: BWA3_SniperG82_Fleck { scope=0; }; class BWA3_Spotter_Fleck: BWA3_Sniper_base { scope=0; }; class BWA3_Spotter_Tropen: BWA3_Spotter_Fleck { scope=0; }; class BWA3_RiflemanAT_RGW90_Fleck: BWA3_Rifleman_base { scope=0; }; class BWA3_RiflemanAT_RGW90_Tropen: BWA3_RiflemanAT_RGW90_Fleck { scope=0; }; class BWA3_RiflemanAT_Pzf3_Fleck: BWA3_Rifleman_base { scope=0; }; class BWA3_RiflemanAT_Pzf3_Tropen: BWA3_RiflemanAT_Pzf3_Fleck { scope=0; }; class BWA3_RiflemanAA_Fliegerfaust_Fleck: BWA3_Rifleman_base { scope=0; }; class BWA3_RiflemanAA_Fliegerfaust_Tropen: BWA3_RiflemanAA_Fliegerfaust_Fleck { scope=0; }; class BWA3_Engineer_Fleck: BWA3_Rifleman_02_base { scope=0; }; class BWA3_Engineer_Tropen: BWA3_Engineer_Fleck { scope=0; }; class BWA3_TL_Fleck: BWA3_Rifleman_03_base { scope=0; }; class BWA3_TL_Tropen: BWA3_TL_Fleck { scope=0; }; class BWA3_SL_Fleck: BWA3_Rifleman_03_base { scope=0; }; class BWA3_SL_Tropen: BWA3_SL_Fleck { scope=0; }; class BWA3_Crew_Fleck: BWA3_Crew_base { scope=0; }; class BWA3_Crew_Tropen: BWA3_Crew_Fleck { scope=0; }; class I_Soldier_base_F; class I_Soldier_02_F: I_Soldier_base_F{}; class I_Soldier_sniper_base_F: I_Soldier_base_F{}; class BWA3_Rifleman_04_base: I_Soldier_base_F { scope=0; }; class BWA3_Rifleman_04_Tropen: BWA3_Rifleman_04_base { scope=0; }; class BWA3_Rifleman_05_base: I_Soldier_02_F { scope=0; }; class BWA3_Rifleman_05_Tropen: BWA3_Rifleman_05_base { scope=0; }; class BWA3_Sniper_02_base: I_Soldier_sniper_base_F { scope=0; }; class BWA3_Sniper_02_Tropen: BWA3_Sniper_02_base { scope=0; }; }; class CfgGroups { class West { scope=0; class Bundeswehr { scope=0; name = "$STR_BWA3_FactionClassBundeswehrName"; class Infantry_Fleck { name = "$STR_BWA3_GroupClassInfFleckName"; scope=0; class Jaegertrupp { faction = "BWA3_Faction"; name = "$STR_BWA3_GroupClassJaegerFleckName"; side = 1; scope=0; class Unit0 { position[] = {0,0,0}; rank = "SERGEANT"; side = 1; vehicle = "BWA3_TL_Fleck"; }; class Unit1: Unit0 { position[] = {5,-5,0}; rank = "PRIVATE"; vehicle = "BWA3_Autorifleman_Fleck"; }; class Unit2: Unit1 { position[] = {10,-5,0}; vehicle = "BWA3_AutoriflemanMG5_Fleck"; }; class Unit3: Unit1 { position[] = {15,-5,0}; vehicle = "BWA3_Grenadier_Fleck"; }; class Unit4: Unit1 { position[] = {20,-5,0}; vehicle = "BWA3_RiflemanAT_Pzf3_Fleck"; }; class Unit5: Unit1 { position[] = {25,-5,0}; vehicle = "BWA3_RiflemanAT_RGW90_Fleck"; }; class Unit6: Unit1 { position[] = {30,-5,0}; vehicle = "BWA3_CombatLifeSaver_Fleck"; }; class Unit7: Unit1 { position[] = {35,-5,0}; vehicle = "BWA3_Marksman_Fleck"; }; }; class Panzerabwehrtrupp { faction = "BWA3_Faction"; name = "$STR_BWA3_GroupClassATFleckName"; side = 1; scope=0; class Unit0 { position[] = {0,0,0}; rank = "CORPORAL"; side = 1; vehicle = "BWA3_RiflemanAT_Pzf3_Fleck"; }; class Unit1 { position[] = {5,0,0}; rank = "PRIVATE"; side = 1; vehicle = "BWA3_RiflemanAT_RGW90_Fleck"; }; }; }; class Infantry_Tropen { name = "$STR_BWA3_GroupClassInfTropenName"; scope=0; class Jaegertrupp { faction = "BWA3_Faction"; name = "$STR_BWA3_GroupClassJaegerTropenName"; side = 1; scope=0; class Unit0 { position[] = {0,0,0}; rank = "SERGEANT"; side = 1; vehicle = "BWA3_TL_Tropen"; }; class Unit1: Unit0 { position[] = {5,-5,0}; rank = "PRIVATE"; vehicle = "BWA3_Autorifleman_Tropen"; }; class Unit2: Unit1 { position[] = {10,-5,0}; vehicle = "BWA3_AutoriflemanMG5_Tropen"; }; class Unit3: Unit1 { position[] = {15,-5,0}; vehicle = "BWA3_Grenadier_Tropen"; }; class Unit4: Unit1 { position[] = {20,-5,0}; vehicle = "BWA3_RiflemanAT_Pzf3_Tropen"; }; class Unit5: Unit1 { position[] = {25,-5,0}; vehicle = "BWA3_RiflemanAT_RGW90_Tropen"; }; class Unit6: Unit1 { position[] = {30,-5,0}; vehicle = "BWA3_CombatLifeSaver_Tropen"; }; class Unit7: Unit1 { position[] = {35,-5,0}; vehicle = "BWA3_Marksman_Tropen"; }; }; class Panzerabwehrtrupp { faction = "BWA3_Faction"; name = "$STR_BWA3_GroupClassATFleckName"; scope=0; side = 1; class Unit0 { position[] = {0,0,0}; rank = "CORPORAL"; side = 1; vehicle = "BWA3_RiflemanAT_Pzf3_Tropen"; }; class Unit1 { position[] = {5,0,0}; rank = "PRIVATE"; side = 1; vehicle = "BWA3_RiflemanAT_RGW90_Tropen"; }; }; }; class Mechanized_Fleck { name = "$STR_BWA3_GroupClassMechFleckName"; scope=0; class Panzergrenadiergruppe { faction = "BWA3_Faction"; name = "$STR_BWA3_GroupClassPzGrenFleckName"; side = 1; scope=0; class Unit0 { position[] = {0,0,0}; rank = "LIEUTENANT"; side = 1; vehicle = "BWA3_Puma_Fleck"; }; class Unit1: Unit0 { position[] = {0,-10,0}; rank = "SERGEANT"; vehicle = "BWA3_TL_Fleck"; }; class Unit2: Unit1 { position[] = {5,-15,0}; rank = "PRIVATE"; vehicle = "BWA3_Autorifleman_Fleck"; }; class Unit3: Unit2 { position[] = {10,-15,0}; vehicle = "BWA3_Grenadier_Fleck"; }; class Unit4: Unit2 { position[] = {15,-15,0}; vehicle = "BWA3_RiflemanAT_Pzf3_Fleck"; }; class Unit5: Unit2 { position[] = {20,-15,0}; vehicle = "BWA3_CombatLifeSaver_Fleck"; }; class Unit6: Unit2 { position[] = {25,-15,0}; vehicle = "BWA3_Marksman_Fleck"; }; }; class Panzerzug { faction = "BWA3_Faction"; name = "$STR_BWA3_GroupClassPanzerFleckName"; side = 1; scope=0; class Unit0 { position[] = {0,0,0}; rank = "LIEUTENANT"; side = 1; vehicle = "BWA3_Leopard2A6M_Fleck"; }; class Unit1: Unit0 { position[] = {10,-10,0}; rank = "SERGEANT"; vehicle = "BWA3_Leopard2A6M_Fleck"; }; class Unit2: Unit1 { position[] = {20,-10,0}; rank = "SERGEANT"; vehicle = "BWA3_Leopard2A6M_Fleck"; }; class Unit3: Unit2 { position[] = {30,-10,0}; rank = "SERGEANT"; vehicle = "BWA3_Leopard2A6M_Fleck"; }; }; }; class Mechanized_Tropen { name = "$STR_BWA3_GroupClassMechTropenName"; scope=0; class Panzergrenadiergruppe { faction = "BWA3_Faction"; name = "$STR_BWA3_GroupClassPzGrenTropenName"; side = 1; scope=0; class Unit0 { position[] = {0,0,0}; rank = "LIEUTENANT"; side = 1; vehicle = "BWA3_Puma_Tropen"; }; class Unit1: Unit0 { position[] = {0,-10,0}; rank = "SERGEANT"; vehicle = "BWA3_TL_Tropen"; }; class Unit2: Unit1 { position[] = {5,-15,0}; rank = "PRIVATE"; vehicle = "BWA3_Autorifleman_Tropen"; }; class Unit3: Unit2 { position[] = {10,-15,0}; vehicle = "BWA3_Grenadier_Tropen"; }; class Unit4: Unit2 { position[] = {15,-15,0}; vehicle = "BWA3_RiflemanAT_Pzf3_Tropen"; }; class Unit5: Unit2 { position[] = {20,-15,0}; vehicle = "BWA3_CombatLifeSaver_Tropen"; }; class Unit6: Unit2 { position[] = {25,-15,0}; vehicle = "BWA3_Marksman_Tropen"; }; }; class Panzerzug { faction = "BWA3_Faction"; name = "$STR_BWA3_GroupClassPanzerTropenName"; side = 1; scope=0; class Unit0 { position[] = {0,0,0}; rank = "LIEUTENANT"; side = 1; vehicle = "BWA3_Leopard2A6M_Tropen"; }; class Unit1: Unit0 { position[] = {10,-10,0}; rank = "SERGEANT"; vehicle = "BWA3_Leopard2A6M_Tropen"; }; class Unit2: Unit1 { position[] = {20,-10,0}; rank = "SERGEANT"; vehicle = "BWA3_Leopard2A6M_Tropen"; }; class Unit3: Unit2 { position[] = {30,-10,0}; rank = "SERGEANT"; vehicle = "BWA3_Leopard2A6M_Tropen"; }; }; }; }; }; }; Edited August 25, 2015 by matt_baker1942 Share this post Link to post Share on other sites
matt_baker1942 3 Posted August 27, 2015 Has anybody attempted anything like this? Share this post Link to post Share on other sites