captainclaw 10 Posted August 16, 2015 Hey guys, I've been working on a script for MP that creates a dusty feel to the terrain. I have the color corrections, light fog and even some light film grain effects to get feel for the mission right. However I feel its not quite immersive enough for my liking, and that all it needs is some on screen particle effects so it looks like something is floating past your vision. Not sure how to go about starting this part, nor implementing. Thanks Claw Share this post Link to post Share on other sites
magicpanda 19 Posted August 16, 2015 Check out the Nuke script. http://www.armaholic.com/page.php?id=23963 MIght be something in there of use as there is a nice dust effect. also https://community.bistudio.com/wiki/BIS_fnc_sandstorm Not sure it works in arma 3 though. newspapers (Optional): Boolean - true if flying newspapers will be present (default is true) Edit, just tested, does work although the newspapers are toned back from what I remember. [player, 0.2, 0.8, true] call BIS_fnc_sandstorm; Share this post Link to post Share on other sites
magicpanda 19 Posted August 16, 2015 Very subtle effect. ////////////////////////////////////////////////////////////// // MADE BY MOERDERHOSCHI // EDITED VERSION OF THE ARMA2 ORIGINAL SCRIPT // ARMED-ASSAULT.DE // 06.11.2013 ////////////////////////////////////////////////////////////// //--- Ash _pos = position player; _parray = [ /* 00 */ ["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1],//"A3\Data_F\cl_water", /* 01 */ "", /* 02 */ "Billboard", /* 03 */ 1, /* 04 */ 4, /* 05 */ [0,0,0], /* 06 */ [0,0,0], /* 07 */ 1, /* 08 */ 0.000001, /* 09 */ 0, /* 10 */ 1.4, /* 11 */ [0.05,0.05], /* 12 */ [[0.1,0.1,0.1,1]], /* 13 */ [0,1], /* 14 */ 0.2, /* 15 */ 1.2, /* 16 */ "", /* 17 */ "", /* 18 */ vehicle player ]; _snow = "#particlesource" createVehicleLocal _pos; _snow setParticleParams _parray; _snow setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0]; _snow setParticleCircle [0.0, [0, 0, 0]]; _snow setDropInterval 0.01; Share this post Link to post Share on other sites
captainclaw 10 Posted August 17, 2015 wow thank you this is great :D... pretty much exactly what I was looking for Share this post Link to post Share on other sites