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MadAussieJnr

Im having problems with texturing

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I NEED HELP PPL

IVE ONLY JUST STARTED PLAYING AROUND WITH OXYGEN AND IVE MADE THE BASIC TRAIN COMPARTMENT IM UP TO TEXTURING AND IT WONT WORK I TRY TO LOAD THE TEXTURE AND NOTHING HAPENS I GO TO LOAD TEXTURE THEN I GO TO WHERE MY TEXTURES ARE AND SELECT THE TEXTURE THEN CLICK OPEN AND IT DOES NOTHING AND WHEN I PRESS B IT SAYS NO TEXTURE LOADED sad.gifsad.gifsad.gifsad.gifsad.gifsad.gifsad.gifsad.gifsad.gifsad.gif ...........

HELP NEEDED.....

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1.) Create a sub-directory in your buldozer directory and name it like the final pbo-file you want to build. Example: Want make an add-on "mytrain" then create sub-directory "mytrain" in your buldozer directory.

2.) Copy all used textures in this directory. I recommend to convert them into paa/pac-format before.

3.) Select the face you want to decorate (Edit mode: faces; with Ctrl+LMB add faces to your selection, with Ctrl+Shift+LMB remove faces from your selection).

4.) Type e (calls the face properties dialog).

5.) Dialog window: click on folder button (lower-right corner) and select a texture from your recently created directory; Enter it's u,v-coordinates*.

6.) Hit enter. Preview in Buldozer.

7.) Final release: stuff all textures of this sub-directory and the p3d into a pbo-file named like the sub-directory. Don't forget to use the right path in your config.cpp.

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*u,v-coordinates: each point of a face (x,y,z) corresponds to a point on it's texture (u,v).

Example: You have a square and a 128x128-pixel texture and you want to map the texture exactly on this face.

Upper-left point: u=0, v=0

Upper-right point: u=1, v=0

Lower-left point: u=0, v=1

Lower-right point: u=1, v=1

u=0 means pixel-column 0, u=0.25 means pixel-column 64, u=0.5 means pixel-column 128...

v=0 means pixel-row 0, u=0.25 means pixel-row 64, u=0.5 means pixel-row 128...

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Also remember-  O2 will only apply the texture in the active window, it will only apply the texture from the direction of the active window too.  for example if your in left view (theres a bold box around the active view) and you have the texture in left view then it will apply that texture from the left when you press B.

If your in front view and the texture is in top view and you press B then it'll say "no texture loaded" if there is no texture in front view.

BTW: you can activate a view safely by pressing ALT+RMB over the view/window/box.

BTW: plz don't tell me if you already knew that.

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