seldom_seen_slim 10 Posted July 20, 2015 I want to experiment with modifying the accuracy of rocket launchers in Operation Flashpoint, as the game's standard RPG and LAW are unrealistically accurate. I've had success changing the dispersion value in the config for firearms, but have never modified rocket launchers before. When I tried, I noticed the dispersion variable seems to have no effect for rocket launchers. I found a thread on this topic in these forums, where post #5 says that dispersion does not work for rocket launchers, and a script is the only solution. (since this is my first post, the bulletin board won't let me post a direct link, but look up thread # 95796, "Militia rabble RPG´s") I don't know how to implement such a solution--does anyone know of an example of a script that modifies RPG/LAW/other rocket launcher accuracy? Share this post Link to post Share on other sites
•»kâ¥vååñ §hrîkê«• 6 Posted July 20, 2015 Greetings, Check this link scroll down (near the bottom) you will find RPGdeviate.noe.zip demo mission and script. Works in MP too Share this post Link to post Share on other sites
seldom_seen_slim 10 Posted August 12, 2015 Thanks, it works! I also tried fiddling with the script some to make the rockets somewhat more accurate than the scripts make them. From what I've read and seen, RPGs hit a stationary tank size object at 100 yards about 80% of the time, roughly. Share this post Link to post Share on other sites