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der bastler

Damage textures

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1.)

I've defined some damage textures in my config.cpp:

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dammageFull[] = {

   "\oeltank\rohr.pac","\oeltank\rohr_F.pac",

   "\oeltank\rohr2.pac","\oeltank\rohr2_F.pac",

   "\oeltank\tankhuelle.pac","\oeltank\tankhuelle_F.pac"};

<span id='postcolor'>

But they don't show up when the object is destroyed. What's wrong? Do I have to define damage textures in my model, too?

2.)

How can it be done that my oil tank explodes like the fuel station? I tried

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

transportFuel = 500000;

<span id='postcolor'>

-with success. But one can also refuel -how can I avoid this?

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1.) Well I think Objects aren´t supposed to have Damage Textures, they simply collaps...

2.) Sorry no idea ;-)

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