ak12546 10 Posted June 13, 2015 I Find that the 20mm rounds in Arma are more like .50 rounds with a pretty explosive effect. I sought to remedy this by changing their values to make them more useful. The values I have in this code are in no way final, they are just a baseline to adjust from. However, when i packaged this into an addon only the values for "B_20mm" were affected, no matter what I try I can't get the values for "B_20mm_Tracer_Red" to change. Any and all help would be appreciated. class CfgPatches { class A3_Weapons_F { units[]= { "" }; weapons[]= { "" }; requiredVersion=0.1; requiredAddons[]= { "A3_Data_F", "A3_UI_F", "A3_Anims_F" }; }; }; class CfgAmmo { class Default; class BulletCore; class BulletBase; class B_20mm: BulletBase { indirectHit=6; indirectHitRange=3; }; class B_20mm_Tracer_Red: B_20mm { indirectHit=6; indirectHitRange=3; }; }; ---------- Post added at 08:44 ---------- Previous post was at 08:27 ---------- Disregard this thread, for some reason this config is now working. I dont think i changed anything besides the "indirectHit" and "indirectHitRange" so im not sure why it is now working. If an admin could delete this thread seeing as it is no longer needed that would be great. Share this post Link to post Share on other sites