ak12546 10 Posted June 11, 2015 I Find that the 20mm rounds in Arma are more like .50 rounds with a pretty explosive effect. I sought to remedy this by changing their values to make them more useful. The values I have in this code are in no way final, they are just a baseline to adjust from. However, when i packaged this into an addon only the values for B_20mm were affected, no matter what I try I can't get the values for B_20mm_Tracer_Red to change. Any and all help would be appreciated. class CfgPatches { class A3_Weapons_F { units[]= { "" }; weapons[]= { "" }; requiredVersion=0.1; requiredAddons[]= { "A3_Data_F", "A3_UI_F", "A3_Anims_F" }; }; }; class CfgAmmo { class Default; class BulletCore; class BulletBase; class B_20mm: BulletBase { indirectHit=300; indirectHitRange=50; }; class B_20mm_Tracer_Red: B_20mm { indirectHit=300; indirectHitRange=50; }; }; Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted June 11, 2015 You could create a "Fired" or "Hit" event handler for each unit, but if you want to modify the configs, you need to create an addon. For that, you rather ask the guys over at the Addon section: http://forums.bistudio.com/forumdisplay.php?170-ARMA-3-ADDONS-Configs-amp-Scripting Share this post Link to post Share on other sites
ak12546 10 Posted June 12, 2015 Well I will be sure to post this in the mods & addons section of the forums Share this post Link to post Share on other sites