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Guest HellGhost

Config' file problem linked to Trixie XM8 mod

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Guest HellGhost

Hi all !

I actually make the next step in my mod for adding compatibility between mod content and base weapons.

After finishing the base weapons, I actually make the same thing for modded weapons.

Like I don't want to modify the original files, I make this by a new file that I've created.

With that, by doing a new file, I let the original work from the author (so don't modify his work by respect) and don't have to redone all modifications when the mod is updated.

Actually, I successfully made it for one mod.

And I try to do it for the mod from Trixie.

He ported the XM8 collection from Private Military Company.

I successfully can modify the magazines and suppressors for all weapons except for the base one.

I don't really know why, but each modification I can try never change the basic configuration like I've done with the others rifles in the pack.

For having all the classnames, I opened the config.bin file in the *.pbo.

I see that all weapons are dependencies for the first one named "Trixie_XM8_Carbine".

So, all other weapons is modified except this weapon : "Trixie_XM8_Carbine".

I don't really understand why.

I copy the content of the config.cpp file from Trixie here, maybe somebody can see what I can't see and explain me why I can't modify the config for the "Trixie_XM8_Carbine" class :

// config.bin - 16:33:25 05/19/15, generated in 0.02 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled

#define private		0
#define protected		1
#define public		2

#define ReadAndWrite		0
#define ReadAndCreate		1
#define ReadOnly		2
#define ReadOnlyVerified		3

#define true	1
#define false	0

class CfgPatches {
class Trixie_XM8 {
	requiredaddons[] = {"A3_Weapons_F", "asdg_jointrails"};
	requiredversion = 1.0;
	units[] = {"Trixie_XM8_equipbox", "Trixie_XM8_Scopes_equipbox"};
	weapons[] = {"Trixie_XM8_Carbine", "Trixie_XM8_Carbine_HG", "Trixie_XM8_DMR", "Trixie_XM8_DMR_NB", "Trixie_XM8_SAW", "Trixie_XM8_SAW_NB", "Trixie_XM8_Compact", "Trixie_Xm8dot", "trixie_xm8acog", "trixie_xm8_gl"};
	Magazines[] = {"Trixie_XM8_100Rnd", "Trixie_XM8_100Rnd_T", "Trixie_XM8_30Rnd", "Trixie_XM8_30Rnd_T"};
	ammo[] = {};
};
};
class asdg_SlotInfo;	// External class reference
class asdg_FrontSideRail;	// External class reference
class asdg_OpticRail;	// External class reference

class asdg_OpticRail1913 : asdg_OpticRail {
class compatibleItems {
	trixie_xm8dot = 1;
	trixie_xm8acog = 1;
};
};

class CfgVehicles {
class NATO_Box_Base;	// External class reference

class Trixie_XM8_equipbox : NATO_Box_Base {
	scope = public;
	vehicleClass = "Ammo";
	displayName = "Trixie's XM8 Supply Box";
	model = "\A3\weapons_F\AmmoBoxes\WpnsBox_F";
	icon = "iconCrateWpns";

	class TransportMagazines {
		class 30Rnd_556x45_Stanag {
			magazine = "Trixie_XM8_30Rnd";
			count = 99;
		};

		class 30Rnd_556x45_Stanag_Tracer_Red {
			magazine = "Trixie_XM8_30Rnd_T";
			count = 99;
		};

		class Trixie_XM8_100Rnd {
			magazine = "Trixie_XM8_100Rnd";
			count = 99;
		};

		class Trixie_XM8_100Rnd_T {
			magazine = "Trixie_XM8_100Rnd_T";
			count = 99;
		};

		class 1Rnd_HE_Grenade_shell {
			magazine = "1Rnd_HE_Grenade_shell";
			count = 99;
		};
	};

	class TransportWeapons {
		class _xx_Trixie_XM8_Carbine {
			weapon = "Trixie_XM8_Carbine";
			count = 10;
		};

		class _xx_Trixie_XM8_Carbine_HG {
			weapon = "Trixie_XM8_Carbine_HG";
			count = 10;
		};

		class _xx_Trixie_XM8_DMR {
			weapon = "Trixie_XM8_DMR";
			count = 10;
		};

		class _xx_Trixie_XM8_DMR_NB {
			weapon = "Trixie_XM8_DMR_NB";
			count = 10;
		};

		class _xx_Trixie_XM8_SAW {
			weapon = "Trixie_XM8_SAW";
			count = 10;
		};

		class _xx_Trixie_XM8_SAW_NB {
			weapon = "Trixie_XM8_SAW_NB";
			count = 10;
		};

		class _xx_Trixie_XM8_Compact {
			weapon = "Trixie_XM8_Compact";
			count = 10;
		};

		class _xx_Trixie_XM8_GL {
			weapon = "Trixie_XM8_GL";
			count = 10;
		};
	};

	class TransportItems {
		class _xx_Trixie_xm8dot {
			name = "Trixie_xm8dot";
			count = 99;
		};

		class _xx_Trixie_xm8acog {
			name = "Trixie_xm8acog";
			count = 99;
		};

		class _xx_muzzle_snds_M {
			name = "muzzle_snds_M";
			count = 99;
		};
	};
};

class Trixie_XM8_Scopes_equipbox : NATO_Box_Base {
	scope = public;
	vehicleClass = "Ammo";
	displayName = "Trixie's XM8 Scope Supply Box";
	model = "\A3\weapons_F\AmmoBoxes\WpnsBox_F";
	icon = "iconCrateWpns";

	class TransportItems {
		class _xx_Trixie_xm8dot {
			name = "Trixie_xm8dot";
			count = 99;
		};

		class _xx_Trixie_xm8acog {
			name = "Trixie_xm8acog";
			count = 99;
		};
	};
};
};
class OpticsModes;	// External class reference
class ItemInfo;	// External class reference
class InventoryOpticsItem_Base_F;	// External class reference
class ItemCore;	// External class reference
class InventoryFlashLightItem_Base_F;	// External class reference
class Mode_SemiAuto;	// External class reference
class Mode_FullAuto;	// External class reference
class UGL_F;	// External class reference

class CfgWeapons {
class arifle_Mk20_plain_F;	// External class reference

class Trixie_XM8_Carbine : arifle_Mk20_plain_F {
	scope = public;
	author = "Trixie";
	displayname = "XM8 Carbine";
	descriptionshort = "Assault Rifle <br/>Caliber: 5.56x45mm NATO STANAG";

	class Library {
		libtextdesc = "The XM8 was the US Army project name for new lightweight assault rifle system. US Army hoped to create new standard and highly modifiable infantry rifle but in 2005, the project was formally canceled. ~7500 prototypes of this weapon still exist, now held by the US Army.<br/>The weapon was designed to use 5.56x45mm NATO cartridges and is able to fire up to 750 rounds per minute.";
	};
	magazines[] = {"Trixie_XM8_30Rnd", "Trixie_XM8_30Rnd_T", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red"};
	picture = "\Trixie_xm8\UI\xm8_carbine.paa";
	model = "Trixie_xm8\xm8_carbine.p3d";
	handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F_beta\Smgs\SMG_02\data\Anim\SMG_02.rtm"};
	modes[] = {"Single", "FullAuto", "fullauto_medium", "single_medium_optics1", "single_far_optics2"};
	discretedistance[] = {100};
	discretedistanceinitindex = 0;
	changeFiremodeSound[] = {"A3\sounds_f\weapons\closure\firemode_changer_2", 0.562341, 1, 20};
	reloadaction = "GestureReloadEBR";
	reloadmagazinesound[] = {"A3\sounds_f\weapons\reloads\new_ebr", 0.630957, 1, 35};

	class WeaponSlotsInfo {
		allowedslots[] = {901};
		mass = 60;

		class MuzzleSlot {
			compatibleitems[] = {"muzzle_snds_M"};
			displayname = "Muzzle Slot";
			linkproxy = "\A3\data_f\proxies\weapon_slots\MUZZLE";
			scope = private;
		};

		class asdg_FrontSideRail_xm8 : asdg_FrontSideRail {};

		class asdg_OpticRail_xm8 : asdg_OpticRail1913 {};
	};

	class Single : Mode_SemiAuto {
		sounds[] = {"StandardSound", "SilencedSound"};

		class BaseSoundModeType {
			closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_2.wav", 3.16228, 1, 500};
			closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_3.wav", 3.16228, 1, 500};
			soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
			weaponSoundEffect = "DefaultRifle";
		};

		class StandardSound : BaseSoundModeType {
			begin1[] = {"A3\sounds_f\weapons\mk20\mk20-st-full-1", 1.58489, 1, 1200};
			begin2[] = {"A3\sounds_f\weapons\mk20\mk20-st-full-2", 1.58489, 1, 1200};
			begin3[] = {"A3\sounds_f\weapons\mk20\mk20-st-full-3", 1.58489, 1, 1200};
			soundbegin[] = {"begin1", 0.333, "begin2", 0.333, "begin3", 0.333};
		};

		class SilencedSound : BaseSoundModeType {
			begin1[] = {"A3\sounds_f\weapons\silenced\silent-07", "db-1", 1, 200};
			begin2[] = {"A3\sounds_f\weapons\silenced\silent-08", "db-1", 1, 200};
			soundBegin[] = {"begin1", 0.5, "begin2", 0.5};
		};
		reloadTime = 0.08;
		dispersion = 0.0001;
		minRange = 2;
		minRangeProbab = 0.3;
		midRange = 250;
		midRangeProbab = 0.7;
		maxRange = 500;
		maxRangeProbab = 0.05;
		aiRateOfFire = 1e-006;	// delay between shots at given distance
		recoil = "recoil_single_mx";
		recoilprone = "recoil_single_prone_mx";
	};

	class FullAuto : Mode_FullAuto {
		sounds[] = {"StandardSound", "SilencedSound"};

		class BaseSoundModeType {
			closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_2.wav", 3.16228, 1, 500};
			closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_3.wav", 3.16228, 1, 500};
			soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
			weaponSoundEffect = "DefaultRifle";
		};

		class StandardSound : BaseSoundModeType {
			begin1[] = {"A3\sounds_f\weapons\mk20\mk20-st-full-1", 1.58489, 1, 1200};
			begin2[] = {"A3\sounds_f\weapons\mk20\mk20-st-full-2", 1.58489, 1, 1200};
			begin3[] = {"A3\sounds_f\weapons\mk20\mk20-st-full-3", 1.58489, 1, 1200};
			soundbegin[] = {"begin1", 0.333, "begin2", 0.333, "begin3", 0.333};
		};

		class SilencedSound : BaseSoundModeType {
			begin1[] = {"A3\sounds_f\weapons\silenced\silent-01", "db-1", 1, 200};
			begin2[] = {"A3\sounds_f\weapons\silenced\silent-02", "db-1", 1, 200};
			soundBegin[] = {"begin1", 0.5, "begin2", 0.5};
		};
		reloadTime = 0.08;
		dispersion = 0.0001;
		minRange = 2;
		minRangeProbab = 0.3;
		midRange = 250;
		midRangeProbab = 0.7;
		maxRange = 500;
		maxRangeProbab = 0.05;
		aiRateOfFire = 1e-006;	// delay between shots at given distance
		recoil = "recoil_single_mx";
		recoilprone = "recoil_single_prone_mx";
	};

	class fullauto_medium : FullAuto {
		showToPlayer = false;
		burst = 3;
		minRange = 2;
		minRangeProbab = 0.5;
		midRange = 75;
		midRangeProbab = 0.7;
		maxRange = 100;
		maxRangeProbab = 0.05;
		aiRateOfFire = 2.0;	// delay between shots at given distance
		aiRateOfFireDistance = 200;
	};

	class single_medium_optics1 : Single {
		requiredOpticType = 1;
		showToPlayer = false;
		minRange = 5;
		minRangeProbab = 0.2;
		midRange = 350;
		midRangeProbab = 0.7;
		maxRange = 500;
		maxRangeProbab = 0.3;
		aiRateOfFire = 5;	// delay between shots at given distance
		aiRateOfFireDistance = 500;
	};

	class single_far_optics2 : single_medium_optics1 {
		requiredOpticType = 2;
		minRange = 100;
		minRangeProbab = 0.2;
		midRange = 550;
		midRangeProbab = 0.7;
		maxRange = 700;
		maxRangeProbab = 0.05;
		aiRateOfFire = 7;	// delay between shots at given distance
		aiRateOfFireDistance = 700;
	};
	aiDispersionCoefY = 6;
	aiDispersionCoefX = 4;

	class UGL : UGL_F {
		displayName = XM320;
		descriptionShort = XM320;
		useModelOptics = 0;
		useExternalOptic = 0;
		magazines[] = {"1Rnd_HE_Grenade_shell", "UGL_FlareWhite_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "UGL_FlareCIR_F", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_HE_Grenade_shell", "3Rnd_UGL_FlareWhite_F", "3Rnd_UGL_FlareGreen_F", "3Rnd_UGL_FlareRed_F", "3Rnd_UGL_FlareYellow_F", "3Rnd_UGL_FlareCIR_F", "3Rnd_Smoke_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell"};
		cameraDir = "OP_look";
		discreteDistance[] = {100};
		discreteDistanceCameraPoint[] = {"OP_eye"};
		discreteDistanceInitIndex = 0;
	};
	hiddenselections[] = {"camo"};
	hiddenselectionstextures[] = {"\trixie_xm8\data\m8_grey_co.paa"};
};

class Trixie_XM8_Carbine_HG : Trixie_XM8_Carbine {
	displayname = "XM8 Carbine (HG)";
	author = "Trixie";
	model = "Trixie_xm8\xm8_carbine_hg.p3d";
	picture = "\Trixie_xm8\UI\xm8_carbine.paa";
	handAnim[] = {"OFP2_ManSkeleton", "\trixie_xm8\anim\SCAR.rtm"};
	hiddenselections[] = {"camo"};
	hiddenselectionstextures[] = {"\trixie_xm8\data\m8_grey_co.paa"};
};

class Trixie_XM8_DMR : Trixie_XM8_Carbine {
	displayname = "XM8 DMR (Bipod)";
	author = "Trixie";
	model = "Trixie_xm8\xm8_dmr.p3d";
	picture = "\Trixie_xm8\UI\xm8_dmr.paa";
	handAnim[] = {"OFP2_ManSkeleton", "\trixie_xm8\anim\SCAR.rtm"};
	hiddenselections[] = {"camo"};
	hiddenselectionstextures[] = {"\trixie_xm8\data\m8_grey_co.paa"};
};

class Trixie_XM8_DMR_NB : Trixie_XM8_Carbine {
	displayname = "XM8 DMR";
	author = "Trixie";
	model = "Trixie_xm8\xm8_dmr_nb.p3d";
	picture = "\Trixie_xm8\UI\xm8_dmr.paa";
	handAnim[] = {"OFP2_ManSkeleton", "\trixie_xm8\anim\SCAR.rtm"};
	hiddenselections[] = {"camo"};
	hiddenselectionstextures[] = {"\trixie_xm8\data\m8_grey_co.paa"};
};

class Trixie_XM8_SAW : Trixie_XM8_Carbine {
	displayname = "XM8 SAW (Bipod)";
	author = "Trixie";
	model = "Trixie_xm8\xm8_SAW.p3d";
	picture = "\Trixie_xm8\UI\xm8_SAW.paa";
	handAnim[] = {"OFP2_ManSkeleton", "\trixie_xm8\anim\xm8mg.rtm"};
	magazines[] = {"Trixie_XM8_100Rnd", "Trixie_XM8_100Rnd_T", "Trixie_XM8_30Rnd", "Trixie_XM8_30Rnd_T", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red"};
	hiddenselections[] = {"camo"};
	hiddenselectionstextures[] = {"\trixie_xm8\data\m8_grey_co.paa"};
};

class Trixie_XM8_SAW_NB : Trixie_XM8_Carbine {
	displayname = "XM8 SAW";
	author = "Trixie";
	model = "Trixie_xm8\xm8_SAW_NB.p3d";
	picture = "\Trixie_xm8\UI\xm8_SAW.paa";
	handAnim[] = {"OFP2_ManSkeleton", "\trixie_xm8\anim\xm8mg.rtm"};
	magazines[] = {"Trixie_XM8_100Rnd", "Trixie_XM8_100Rnd_T", "Trixie_XM8_30Rnd", "Trixie_XM8_30Rnd_T", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red"};
	hiddenselections[] = {"camo"};
	hiddenselectionstextures[] = {"\trixie_xm8\data\m8_grey_co.paa"};
};

class Trixie_XM8_Compact : Trixie_XM8_Carbine {
	displayname = "XM8 Compact";
	author = "Trixie";
	model = "Trixie_xm8\xm8_compact.p3d";
	picture = "\Trixie_xm8\UI\xm8_compact.paa";
	handAnim[] = {"OFP2_ManSkeleton", "\trixie_xm8\anim\SCAR.rtm"};
	hiddenselections[] = {"camo"};
	hiddenselectionstextures[] = {"\trixie_xm8\data\m8_grey_co.paa"};
};

class Trixie_XM8_GL : Trixie_XM8_Carbine {
	displayname = "XM8 w/ XM320";
	author = "Trixie";
	model = "Trixie_xm8\xm8_GL.p3d";
	picture = "\Trixie_xm8\UI\xm8_gl.paa";
	handAnim[] = {"OFP2_ManSkeleton", "\trixie_xm8\anim\XM8GL.rtm"};
	hiddenselections[] = {"camo"};
	hiddenselectionstextures[] = {"\trixie_xm8\data\m8_grey_co.paa"};
	muzzles[] = {this, UGL};
};

class Trixie_xm8dot : ItemCore {
	scope = public;
	author = "Trixie";
	displayName = "ISM-V";
	picture = "\Trixie_XM8\UI\reddot.paa";
	model = "Trixie_xm8\carbinescope.p3d";
	descriptionShort = "Insight Technologies Integrated Sighting Module ISM-V";
	weaponinfotype = "RscWeaponZeroing";

	class Library {
		libtextdesc = "The Insight Integrated Sighting Module (ISM) is a non-magnified red dot sight equipped with an integral infrared target illumination laser and visible laser sight. The ISM was originally produced in tandem with the XM8 Assault Rifle, with the intention of becoming a standard attachment. However, even as the XM8 project was cancelled, Insight continued development of the ISM sight until it was released in early 2007. The ISM can fit any MIL-STD 1913 rail.";
	};

	class ItemInfo : InventoryOpticsItem_Base_F {
		mass = 2;
		modeloptics = "\A3\Weapons_F\empty";
		optics = true;

		class OpticsModes {
			class Trixie_Xm8dot {
				cameradir = "";
				distancezoommax = 200;
				distancezoommin = 200;
				memorypointcamera = "eye";
				opticsdisableperipherialvision = false;
				opticsflare = false;
				opticsid = 1;
				opticsppeffects[] = {""};
				opticszoominit = 0.75;
				opticszoommax = 1.1;
				opticszoommin = 0.375;
				usemodeloptics = 0;
				visionmode[] = {};
			};
		};
	};
};

class Trixie_XM8ACOG : ItemCore {
	scope = public;
	author = "Trixie";
	displayName = "ISM ACOG";
	picture = "\Trixie_xm8\UI\acog.paa";
	model = "Trixie_xm8\dmrscope.p3d";
	descriptionShort = "Insight Technologies Integrated Sighting Module ISM ACOG x3.5";
	weaponinfotype = "RscWeaponZeroing";

	class Library {
		libtextdesc = "This FICTIONAL Insight Integrated Sighting Module (ISM) is a magnified x3.5 ACOG sight equipped with an integral infrared target illumination laser and visible laser sight. The ISM was originally produced in tandem with the XM8 Assault Rifle, with the intention of becoming a standard attachment. However, even as the XM8 project was cancelled, Insight continued development of the ISM sight until it was released in early 2007. The ISM can fit any MIL-STD 1913 rail.";
	};

	class ItemInfo : InventoryOpticsItem_Base_F {
		mass = 2;
		modeloptics = "\Trixie_xm8\xm8_optics";
		optics = true;
		opticType = 2;

		class OpticsModes {
			class ACOG_scope {
				opticsID = 1;
				useModelOptics = 1;
				opticsPPEffects[] = {"OpticsCHAbera1", "OpticsBlur1"};
				opticsZoomMin = 0.0708215;
				opticsZoomMax = 0.0708215;
				opticsZoomInit = 0.0708215;
				memoryPointCamera = "eye";
				visionMode[] = {"Normal"};
				opticsFlare = true;
				opticsDisablePeripherialVision = true;
				distanceZoomMin = 300;
				distanceZoomMax = 300;
				cameraDir = "";
				discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800};
				discreteDistanceInitIndex = 2;
			};

			class ACOG_Top {
				distancezoommax = 100;
				distancezoommin = 100;
				discreteInitIndex = 0;
				discretedistance[] = {100};
				discretedistanceinitindex = 0;
				discretefov[] = {};
				memorypointcamera = "eye2";
				opticsdisableperipherialvision = false;
				opticsdisplayname = "";
				opticsflare = false;
				opticsid = 2;
				opticszoominit = 0.75;
				opticszoommax = 1.1;
				opticszoommin = 0.375;
				usemodeloptics = 0;
				visionmode[] = {};
				opticsppeffects[] = {};
			};
		};
	};
};
};

class CfgMagazines {
class 30Rnd_556x45_Stanag;	// External class reference

class Trixie_XM8_30Rnd : 30Rnd_556x45_Stanag {
	author = "Trixie";
	count = 30;
	descriptionshort = "Caliber: 5.56 STANAG<br />Rounds: 30<br />Used in: XM8";
	displayname = "30Rnd 5.56mm";
	ammo = "B_556x45_Ball_Tracer_Red";
	picture = "\Trixie_xm8\UI\xm8mag.paa";
	lastroundstracer = 4;
	scope = public;
	tracersevery = 4;
};

class Trixie_XM8_30Rnd_T : 30Rnd_556x45_Stanag {
	author = "Trixie";
	count = 30;
	descriptionshort = "Caliber: 5.56 STANAG<br />Rounds: 30<br />Used in: XM8";
	displayname = "30Rnd 5.56mm Tracer (Red)";
	picture = "\Trixie_xm8\UI\xm8mag.paa";
	ammo = "B_556x45_Ball_Tracer_Red";
	lastroundstracer = 1;
	scope = public;
	tracersevery = 1;
};

class Trixie_XM8_100Rnd : 30Rnd_556x45_Stanag {
	author = "Trixie";
	count = 100;
	descriptionshort = "Caliber: 5.56 STANAG<br />Rounds: 100<br />Used in: XM8 SAW";
	displayname = "100Rnd 5.56mm";
	ammo = "B_556x45_Ball_Tracer_Red";
	picture = "\Trixie_xm8\UI\xm8cmag.paa";
	lastroundstracer = 4;
	scope = public;
	tracersevery = 4;
};

class Trixie_XM8_100Rnd_T : 30Rnd_556x45_Stanag {
	author = "Trixie";
	count = 100;
	descriptionshort = "Caliber: 5.56 STANAG<br />Rounds: 100<br />Used in: XM8 SAW";
	displayname = "100Rnd 5.56mm Tracer (Red)";
	ammo = "B_556x45_Ball_Tracer_Red";
	picture = "\Trixie_xm8\UI\xm8cmag.paa";
	lastroundstracer = 1;
	scope = public;
	tracersevery = 1;
};
};

EDIT : Solution find. Thanks to those that coming and maybe searching for the solution.

Edited by HellGhost

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