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dimon

Help with respawn and disabledai?

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How to combine

respawn=[b]1[/b];

and

disabledai=1;

?

if you go to the server after launch, the player appears seagull

How to make a player had one life as if

respawn=[b]1[/b];

and this unit only appeared at the entrance of a player on the server?

This can be achieved if you use

respawn=[b]3[/b];
disabledai=1;

but then how to achieve you have one life and his unit never came back?

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Not sure if i understand you correctly, but you want the player to respawn only once ? If that the case then you might be looking to "BIS_fnc_respawnTickets;". Mor information here:https://community.bistudio.com/wiki/BIS_fnc_respawnTickets

[west, 5] call BIS_fnc_respawnTickets;

In the example mentioned above BLUFOR has 5 respawn tickets. Also you might want to look here : https://community.bistudio.com/wiki/Arma_3_Respawn and here : https://community.bistudio.com/wiki/Event_Scripts

Hope that helps

regards

Seed

Edited by Seed

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Thanks, but I'm not sure exactly what I need it ... or just not I

Until that happened:

description.ext

respawn=3;
respawndelay=5;
disabledai=1;
respawnTemplates[] = {"None"};

The result is

How to remove a resurgent unit?

Doesn't work:

onPlayerRespawn.sqf

deleteVehicle (_this select 0);

---------- Post added at 19:21 ---------- Previous post was at 18:25 ----------

well ask the question differently:

how to make that a player does not sign a seagull?

at these parameters:

respawn=[b]1[/b];
disabledai=1;

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