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baconmop

COx - Gauntlet

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COx Gauntlet
By:Pfc.Christiansen and BACONMOP


Pfc. Christiansen and BACONMOP present Gauntlet: A perpetual mission designed with server fps in mind, giving the players varied tasking with challenging gameplay.

Description:
This mission was designed for medium to larger groups of players. Gauntlet is a mission featuring many different missions over a variety of different locations on the map and is currently on the Altis, Chernarus, and Fallujah maps. Gauntlet also features an ambient AI system to make sure there is always a large force you and your men to fight.


Features:
Perpetual mission system made with server fps in mind
50+ playable slots
Several squads to allow for a variety of gameplay
Motorpool and Armor pools
Air and CAS support roles available for players
Supply depot to make resupply for infantry easier
Gamenight mode to disable respawning and enable spectator camera
Ambient AI system to keep the enemies coming
Custom ambient helicopter script
Custom loadouts for players
Intense firefights for a great CO-OP experience
Currently on 4 maps


Mods

Note: if you do not use the optional map mods you will not be able to use the Fallujah maps. Also if you do not use the other optional mods you may experience some issues with a few of the custom loadouts provided.

Required
ACE 3
RHS:Escalation
All in Arma TP
TFAR
CBA
MELB Littlebirds
DAC



Optional
Fallujah
MFFA (Required for Fallujah)
Robert Hammers Pistols
TRYK's Multi-play Uniforms
FHQ Accessories

Al Rayak

Panthera


Download
DropBox
Google Drive

Changelog

V 0.25
Initial Release

V 0.27
[TWEAKED] Lowered armor counts on some maps.
[TWEAKED] Guer meet counter attack should be more aggressive.
[TWEAKED][CHERANRUS] Guer Meet loadouts for guerilla units.
[ADD] VA/VAS to firing ranges.
[ADD] Lighting abound spawns.
[ADD] secondary Ambient AI.
[ADD] HVT kill mission.
[ADD] Zues.
[ADD][ALTIS] base feels empty add more<-Reworked base, made some aspects more compact.
[ADD][VANILLA] Clear inventory for vehicles.
[ADD][VANILLA] Quicksilver's Map Icons.
[FIX] Ammo crates for re-supply.
[FIX][VANILLA] Logi pilot can’t fly.
[FIX] Basic ACE medical due to vanilla damage bug from advanced.
[FIX] Recover Cache. cache and supply depot box are now drag-able again.
[FIX] DepTower cannot fail.
[FIX][VANILLA] VAS was missing text.
[FIX] DAC zones should no longer break due to tweak in ambient AI.
[CHANGE] Use alganthe’s MFFA instead of Russians.
[CHANGE] Now uses DAC mod instead of script on non Vanilla versions.
[REMOVED] CLAfghan is no longer supported.

V 0.27a
[FIX]Chopper Intel mission did not spawn.

 

V 0.28

[ADD] Added Al Rayak and Panthera versions

[ADD] Parameter to end mission

[FIX] HVT mission or Chopintel has Fallujah mission markers

[FIX ]Recover cache needs to be draggable

[FIX] Guer Meet delets wrong DAC zone, breaks DAC

[CHANGE] All missions to use scriptdone

[CHANGE] Changed to QS Icons

 

V 0.29

[FIX] Various script errors

 

V 0.30

[CHANGE] Ambient AI to use HC

[CHANGE] (Ray) Supply depot boxes contents

[CHANGE] Platoon Exp.Spec to Engineer for repairs.

[CHANGE] (Ray) Change Supply mission truck

[ADD]FOB Alpha script

[ADD] (PAN) Boats

[ADD] Ammo boxes to medic area with med supplies

[ADD] Fingerpoint/Door/Ladder ACE modules

[REMOVE] Thermals and various other gear from Arsenal

[REMOVE] Squads pole (Not needed since QS Icons)

[TWEAK]Supply Depot Contents to put in more ACE and mortars and HMG’s

Support
Want to support us? Check us out over at Ahoy World

Edited by baconmop
Updated to V0.27a

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Will try this mission out with my group later on.

Question, is there an way to see the task info if you missed the hint when the task was created? I only see an objective marker on the map but no info what is supposed to be done at the marker...

EDIT: Also seems to be some leftover references to AGM in the mission.

Edited by Watarimono

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Will try this mission out with my group later on.

Question, is there an way to see the task info if you missed the hint when the task was created? I only see an objective marker on the map but no info what is supposed to be done at the marker...

EDIT: Also seems to be some leftover references to AGM in the mission.

yes, there should be a red bar at the top of the map screen and in that red bar it should have the current task. And as for the AGM references I did notice them the other day, will hopefully get that stuff fixed for a soonish update.

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Tested the mission on our server and completed first objective, waited about 15 mins but didn't get a second objective. Not sure if I am doing something wrong.

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Tested the mission on our server and completed first objective, waited about 15 mins but didn't get a second objective. Not sure if I am doing something wrong.

Which map was it on? The Chernarus and Fallujah maps have had a lot more playtime on them than the Altis or CLAfghan maps.

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It was on Altis Map, started mission first objective spawns in with enemies but once completed no second one

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It was on Altis Map, started mission first objective spawns in with enemies but once completed no second one

same problem

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It was on Altis Map, started mission first objective spawns in with enemies but once completed no second one

Should now be fixed. Also the mission has been updated a bit.

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We also had some problems with no tasks showing up, We're using the latest Chernarus version.

Sometimes no tasks show up at all at missionstart, sometimes we get the hint in top right screen but no info or markers on the map and sometimes one or two tasks work then nothing more :(

When it works it's a really fun mission, great work :)

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