baconmop 11 Posted May 13, 2015 (edited) COx GauntletBy:Pfc.Christiansen and BACONMOPPfc. Christiansen and BACONMOP present Gauntlet: A perpetual mission designed with server fps in mind, giving the players varied tasking with challenging gameplay. Description:This mission was designed for medium to larger groups of players. Gauntlet is a mission featuring many different missions over a variety of different locations on the map and is currently on the Altis, Chernarus, and Fallujah maps. Gauntlet also features an ambient AI system to make sure there is always a large force you and your men to fight.Features:Perpetual mission system made with server fps in mind50+ playable slotsSeveral squads to allow for a variety of gameplayMotorpool and Armor poolsAir and CAS support roles available for playersSupply depot to make resupply for infantry easierGamenight mode to disable respawning and enable spectator cameraAmbient AI system to keep the enemies comingCustom ambient helicopter scriptCustom loadouts for playersIntense firefights for a great CO-OP experienceCurrently on 4 mapsModsNote: if you do not use the optional map mods you will not be able to use the Fallujah maps. Also if you do not use the other optional mods you may experience some issues with a few of the custom loadouts provided.RequiredACE 3RHS:EscalationAll in Arma TPTFARCBAMELB LittlebirdsDACOptionalFallujahMFFA (Required for Fallujah)Robert Hammers PistolsTRYK's Multi-play UniformsFHQ Accessories Al Rayak PantheraDownloadDropBoxGoogle DriveChangelogV 0.25Initial ReleaseV 0.27[TWEAKED] Lowered armor counts on some maps.[TWEAKED] Guer meet counter attack should be more aggressive.[TWEAKED][CHERANRUS] Guer Meet loadouts for guerilla units.[ADD] VA/VAS to firing ranges.[ADD] Lighting abound spawns.[ADD] secondary Ambient AI.[ADD] HVT kill mission.[ADD] Zues.[ADD][ALTIS] base feels empty add more<-Reworked base, made some aspects more compact.[ADD][VANILLA] Clear inventory for vehicles.[ADD][VANILLA] Quicksilver's Map Icons.[FIX] Ammo crates for re-supply.[FIX][VANILLA] Logi pilot can’t fly.[FIX] Basic ACE medical due to vanilla damage bug from advanced.[FIX] Recover Cache. cache and supply depot box are now drag-able again.[FIX] DepTower cannot fail.[FIX][VANILLA] VAS was missing text.[FIX] DAC zones should no longer break due to tweak in ambient AI.[CHANGE] Use alganthe’s MFFA instead of Russians.[CHANGE] Now uses DAC mod instead of script on non Vanilla versions.[REMOVED] CLAfghan is no longer supported.V 0.27a[FIX]Chopper Intel mission did not spawn. V 0.28 [ADD] Added Al Rayak and Panthera versions [ADD] Parameter to end mission [FIX] HVT mission or Chopintel has Fallujah mission markers [FIX ]Recover cache needs to be draggable [FIX] Guer Meet delets wrong DAC zone, breaks DAC [CHANGE] All missions to use scriptdone [CHANGE] Changed to QS Icons V 0.29 [FIX] Various script errors V 0.30 [CHANGE] Ambient AI to use HC [CHANGE] (Ray) Supply depot boxes contents [CHANGE] Platoon Exp.Spec to Engineer for repairs. [CHANGE] (Ray) Change Supply mission truck [ADD]FOB Alpha script [ADD] (PAN) Boats [ADD] Ammo boxes to medic area with med supplies [ADD] Fingerpoint/Door/Ladder ACE modules [REMOVE] Thermals and various other gear from Arsenal [REMOVE] Squads pole (Not needed since QS Icons) [TWEAK]Supply Depot Contents to put in more ACE and mortars and HMG’s SupportWant to support us? Check us out over at Ahoy World Edited August 19, 2015 by baconmop Updated to V0.27a Share this post Link to post Share on other sites
watarimono 0 Posted May 16, 2015 (edited) Will try this mission out with my group later on. Question, is there an way to see the task info if you missed the hint when the task was created? I only see an objective marker on the map but no info what is supposed to be done at the marker... EDIT: Also seems to be some leftover references to AGM in the mission. Edited May 16, 2015 by Watarimono Share this post Link to post Share on other sites
baconmop 11 Posted May 17, 2015 Will try this mission out with my group later on.Question, is there an way to see the task info if you missed the hint when the task was created? I only see an objective marker on the map but no info what is supposed to be done at the marker... EDIT: Also seems to be some leftover references to AGM in the mission. yes, there should be a red bar at the top of the map screen and in that red bar it should have the current task. And as for the AGM references I did notice them the other day, will hopefully get that stuff fixed for a soonish update. Share this post Link to post Share on other sites
rob3para 5 Posted May 20, 2015 Tested the mission on our server and completed first objective, waited about 15 mins but didn't get a second objective. Not sure if I am doing something wrong. Share this post Link to post Share on other sites
baconmop 11 Posted May 21, 2015 Tested the mission on our server and completed first objective, waited about 15 mins but didn't get a second objective. Not sure if I am doing something wrong. Which map was it on? The Chernarus and Fallujah maps have had a lot more playtime on them than the Altis or CLAfghan maps. Share this post Link to post Share on other sites
rob3para 5 Posted May 21, 2015 It was on Altis Map, started mission first objective spawns in with enemies but once completed no second one Share this post Link to post Share on other sites
ice_age0815 37 Posted May 21, 2015 It was on Altis Map, started mission first objective spawns in with enemies but once completed no second one same problem Share this post Link to post Share on other sites
baconmop 11 Posted July 8, 2015 It was on Altis Map, started mission first objective spawns in with enemies but once completed no second one Should now be fixed. Also the mission has been updated a bit. Share this post Link to post Share on other sites
watarimono 0 Posted July 12, 2015 We also had some problems with no tasks showing up, We're using the latest Chernarus version. Sometimes no tasks show up at all at missionstart, sometimes we get the hint in top right screen but no info or markers on the map and sometimes one or two tasks work then nothing more :( When it works it's a really fun mission, great work :) Share this post Link to post Share on other sites