d3nn16 3 Posted May 10, 2015 Hi, I am trying to use kbTell to send a message over side channel whenever a player is hit by friendly fire (not killed). So I want to reuse the radio message that is used by AI when you fire at them: Alpha 1-1 4: 2 - Cease Fire - I did a full search on all the Arma addon files without finding the special .bikb file that would contain the "Cease fire" message definition. Instead I found that this message is defined in \a3\dubbing_radio_f\config.bin. So I figured out I just need copy the classes to a bikb file in my mission folder: sentences.bikb class Sentences { class __2_1___Cease_fire_1 { textOrig = "%2.1 — Cease fire"; text = "$STR_A3___2_1___Cease_fire"; wordsClass = "Normal"; speech[] = {"XMIT","%2.1","CeaseFire"}; gesture = ""; class Arguments {}; }; class __2_1___Cease_fire_4 { textOrig = "%2.1 — Cease fire"; text = "$STR_A3___2_1___Cease_fire"; wordsClass = "Combat"; speech[] = {"XMIT","%2.1","HoldFire"}; gesture = ""; class Arguments {}; }; class __2_1___Cease_fire_5 { textOrig = "%2.1 — Cease fire"; text = "$STR_A3___2_1___Cease_fire"; wordsClass = "Combat"; speech[] = {"XMIT","%2.1","DoNotFire"}; gesture = ""; class Arguments {}; }; class __2_1___Cease_fire { textOrig = "%2.1 — Cease fire"; text = "$STR_A3___2_1___Cease_fire"; wordsClass = "Normal"; speech[] = {"XMIT","%2.1","CheckYourFire"}; gesture = ""; class Arguments {}; }; }; class Arguments{}; class Special {}; startWithVocal[] = {}; startWithConsonant[] = {}; My questions: - Is this the only way of reusing the standard radio messages with kbTell? - Is "%2.1" a special code (what I find strange is the .1 after %2)? When AI says "Cease Fire" it replaces %2.1 with the ID of the shooter in the group (eg: Alpha 1-1-4: 2 - Cease Fire -, where 2 is the ID of the shooter) Thanks Share this post Link to post Share on other sites